Briefcase Guessing Optimization Note
8 years ago

Letters in the initial configuration of the briefcase never match the solution's word.

For example, if the initial configuration is "lvwn", then words starting with L are not possible solutions (love, lose, luck, lock). Words in which the 2nd letter is V are also not possible solutions (over), and so on... From "lvwn", you can find that (luck, lock, love, lose, over, down, town, damn, and open) are not possible solutions, deducing 9 of the 19 possible words are not the solution.

The initial configuration of the briefcase is randomly generated when you go to the 2nd floor hallway (the hallway just before you use the fish key), so you can test that this information is true by saving and loading just before it is generated.

Knowing this, an 'o' in the 2nd slot is best, since there are 6 words with 'o' as the 2nd letter. If the first letter is 'd', that will rule out 5 words. There are several letters that correspond to 4 words or less. 'x' is the only letter (as 2nd) corresponding to 0 words.

These are my analysis notes, which sorts the words 4 times alphabetically. Make sure to view with a fixed-width font, or the words will be mis-aligned.

http://pastebin.com/raw/MVMPmkmK

Any thoughts or possible strategies?

Edited by the author 8 years ago
Turbodog702 likes this

"as some research done in the past by Bigmanjapan suggested that all of the games RNG elements were determined from the starting title screen"

Initial briefcase cylinders' positions are generated in the hotel, right combination is generated during new game boot up.

Edited by the author 8 years ago
Turbodog702 likes this
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