For individual levels, turbowarp poses a lot of cheating possibility.
Let me explain:
In the turbowarp advanced settings, you can select a specific framerate to play your game at, say 15 fps, or half speed. This allows for more precision on tight jumps, and more strategies that are faster than the current human ones. However, in the video below, I have demonstrated that playing a replay that was recorded in 15fps at full speed results in a correctly working replay. As I said previously, this could result in some TAS-like runs with no way to prove they were cheated, aside from the fact that they were done on turbowarp.
Well then I guess you need a video proof (but record it while you get the time instead of the replay)
That sounds good, but what about all the world records that are just replay codes? What should we do with them?
@Krackerz, the issue is that when I recorded it slows down the game also, it is quite akward to open a level and then make a recording setup for it.
I know it is fairly tedious, but how else would you get proof that the runner is not cheating?
@coolkidcaleb you can manipulate that too. you can maybee change the code to register the inputs to make it a tas, or just execute a tas, and edit html to edit turbowarp to not say save changes to computer
I understand, it just feels silly that you can literally cheat an entire run with no proof against it
also what if someone forgets to record? we need the replay code but if the inputs are too insane (like frame perfect crouch spam or sub 13 level 5) we can know
This is definitely a problem. Without knowing how to even detect where you are playing, (which influenced the run) there's no way of telling if the person cheated or not
Timing starts at the first frame of movement and ends at the first frame of touching the flag