Any% w/ Warps - Start & Finish Timing
6 months ago
Kentucky, USA

I wanted to post a thread to discuss this. The exact start and stop time for runs isn't typically critical to get exact frame accuracy on, but since raids_shine submitted the following Any% with Warp run, I think it is important to state the exact start & finish time.

The start time is from menu select:

This frame is from exactly the 13.00 second mark [Frame #312] but based on audio I'm not sure if the exact frame would be this or the next frame.

The time stops when the text "C L E A R" appears:

This frame is at 1:07.21 [Frame #1613].

Thus, this run is 54.21s long.

I wanted to get other opinions since this run seems basically optimal so I'm not sure if 53s is possible. Many years ago when selecting the end of the run, the initial idea we had was when the play loses control which would be a few frames prior to the CLEAR text, but we chose the CLEAR text as that is a more consist method. If the start & finish times are adjusted a few frames, menu select to lose control, this run could potentially be frames faster. At present the run would need to be 6 frames faster to be 53.xx long.

raids_shine likes this

On this video, I forgot to check AviUtl.

I'm so sorry.

I usuary use those timing.

(my timing)The start timing is that the screen started to go dark.

The end timing is “C L E A R” appeared.

Kentucky, USA

Using the first frame of the fade to dark after menu select is basically in line with what I did. The first frame of the fade in your "53.99" run would be the 1614th Frame (13.03s). So a time of 54s would be accurate.

raids_shine likes this

Yes.

The ”53.99“ run is accurate 54.20s on 60fps.

CaneofPacci likes this
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