Loadless times
9 years ago
Cambridgeshire, England

The no-loads timer is at a stage where it's ready to use and submit times with, so we can start moving times over to loadless to make the leaderboards more accurate. Noloads timer: https://github.com/Dalet/LiveSplit.HP2/raw/master/Components/LiveSplit.HP2.dll To implement the timer, place the .dll file into the Components folder for LiveSplit, then go to Edit Layout... in LiveSplit, click the + button, go to Control, and add Harry Potter II. Change the settings so that autostart is off. From what I know, two runners have turned it off and the timer works fine, and another runner had it on and it didn't work. Then change your timer to run in Game Time by going to the Timer settings and changing "Current Timing Method" to "Game Time". To look at loads time, at the end of the run, right-click LiveSplit, go to Compare Against, and then click Real Time.

Switzerland

The link iscurrently broken how can i get this otherwise?

Cambridgeshire, England

Update (should have been done a while ago, sorry): LiveSplit no longer needs this. You just have to select Harry Potter and the Chamber of Secrets (PC) as the game in Edit Splits... and a prompt will come up to activate the loadless component. (If it doesn't work, try downloading LiveSplit again; this has worked before).

Germany

Are there any problems with this, btw? I mean, a very simple example would be having control over Harry during some parts where the timer is paused - or things that differ by hardware that are unaccounted for - well, frame drops :D - still, there might be something interesting. Are there uncertainties worth talking about?

Or does it actually make sense to declare runs milli seconds apart from each other as different, one better than the other, - presuming that you count differences under 1s as difference to begin with.

Edited by the author 7 years ago