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It hasn't been tested yet |
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Info is a little uncertain right now. Also, one other difference I found when testing was that PAL is faster IGT than both NTSC-U and C, and NTSC-C might be slightly slower than NTSC-U. Here are the results as a table if that's a bit confusing I'm not sure if we really want to go ahead with this quite yet, since, like I said, 30k FDS is bad - much rather a 70k test but my 70k doesn't want to play nice. But for now, ePSXe 2.0 is allowed (and 1.9 but since that's slower, why use it?), but PAL runs using IGT might be separated (although it doesn't seem right to do that, since there's no gameplay difference and what's fastest is fastest). |
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Why was PS2 banned on the first place? |