ATs_fmATs_fm
(edited: ) |
Is there a separate category for continuous movement and continuous turning (any% glitchless)? |
![]() |
the goal of the speedruns is to go fast and the fastest way to move and turn is teleport and snap turn so there's most likely not going to be a smooth only run |
ATs_fmATs_fm
|
Makes sense. thx |