Milliseconds and In-Game Time
2 years ago
Texas, USA

Vu16 has done a series of ILs for the game and I have slowly been working through them. When I did so I realized that the IL leaderboards did not have an option for milliseconds which was frankly quite odd given it is quite easy to get a run of the same second. I added that as such.

Adding this also got me thinking about how to deal with the versions issue that has been an issue. While this is not a for real fix, I was curious if adding In Game Time to full game runs would be useful, adding up all the times of the tracks (and maybe Adventures as well) to have alongside RTA.

Just a thought, curious what others think.

Västernorrland, Sweden

The versions issue is not just tied to longer loading times, but the games are entirely different games and some courses are even different, at the boating course of tour 3 for example there are some acorns dropping in the Wii U version that are not present in the Switch version. In addition to that, the Switch version does after 1.0.1 on the Switch has a "fix" added to the walls when you drive with the car (where it converts horizontal speed to vertical speed to make you go slower for touching walls).

The only way to make Switch and Wii U versions fair is probably by having separate leaderboards, and I would also strongly encourage having a 1.0.0 legacy leaderboard as many categories are far harder to run due to the 1.0.1 wall "fix".

EDIT: To add to the topic of the IGT, the reason I thought the milliseconds wasn't used was because they seem inaccurate. But for ILs it should absolutely be usable. For full game runs I do not quite like it at all though.

Edited by the author 2 years ago
Pokehero likes this
Texas, USA

Hi Firesplitter,

You misunderstand my intention, but in hindsight I worded it pretty poorly. I am not proposing that IGT for a full game run would suddenly fix anything related to versions and updates. Switch DOES load faster, but as you mention it's not "just" that.

I merely had the thought of including IGT as well with the introduction of milliseconds. If we were to separate game version (which I believe is a good call but not sure of the best route due to Switch getting patched for some reason), being able to compare IGT between Wii U and Switch would be more info for the board.