Suggestion: No bodies discovered category for all regular map runs.
1 year ago
Netherlands

I have been speedrunning Hitman's trilogy for a while now, playing silent assassin master mode, and I felt like submitting my runs to a leaderboard, but then when watching runs I found that that the top runners play the game very differently than me.

I don't like that most speedruns are about sniping specific locations, especially triggering falling objects and accidental kills. I believe a category where you have to kill the target in a way that either conceals their body when exploding them a certain way can still be fun, or mostly, hiding the body in a location as fast as possible, and this will breathe new life in a game that I was already running, but not in the way most people have been submitting.

In Hitman's challenge mode "no bodies discovered" is a common challenge, even more common than "suit only". Suit only does not change gameplay in a major way since distracting guards with specific shots works just as well most of the time, and you can often snipe these accidental deaths from miles away.

We also like the flavor. If a body is discovered, especially if there's 2 targets who are killed with something falling on their head in the span of 10 seconds, I would call 911 and they would figure out a bullet hit the cables. They could block off escape routes immediately. Preventing the body('s) from being found makes you believe they would only find it hours later.

traditionalwangs likes this
United States

With all due respect, we won't be adding such a category. We already have a good amount of categories players enjoy over at https://www.speedrun.com/hitman_3_extensions/levels, and what you are suggesting is similar enough to existing categories there.

The Fiberwire / Explosives Only / Loud Ballistic / Sniper (Ballistic) categories all require the target's body not be found by default.

Now you can argue that using Kalmer dart guns to produce "accident knock outs" on nontargets would void the "no bodies found" idea, even if the target bodies aren't found.

Which is fair enough. All the same, this category is similar enough to existing ones we won't be adding it.

By coincidence though, I actually do know of a full game run off the top of my head that satisfies your criteria:

This was a trilogy full game run done earlier this year with the conditions of silent assassin, suit only, fiberwire only, no KO's, no emetics used. By virtue of the fact that only fiberwire kills were allowed, and that it had to be silent assassin, and no KO's were allowed, it is by definition not allowed for bodies to be found in this run. (Which includes accidents and Kalmer not being allowed).

That run has slight patch changes making it not 100% compatible with current patch, but it's similar enough to give you some solid ideas, should you attempt this run yourself as a personal challenge.

We have additional information about patch changes as well here, for reference: https://hitruns-wiki.vercel.app/docs/h3_patch_notes

Techqa, iamrdil, and PapaLevy like this
Netherlands

My main argument is that runs are extremely short, sometimes even 30 seconds, because they don't enter the location at all. Having no bodies be discovered means players need to find a way in, meaning more sneaking around, objects beyond a muffin and a silenced pistol being used like lockpicks and crowbars. And most importantly, mission story interactions. Imagine the creativity of runners when they find a route where you complete part of a mission story for one target, simultaneously killing another on the route.

Fiberwire is a pretty dull category, considering it requires you to do tedious maneuvers to seperate the target, like distracting the bodyguard with pushing, then it's a melee attack which means always dragging the body, instead of being able to mix it up with a sniper shot, an explosion, and a knife attack which is way more fun for stream/GDQ than a fiberwire.

With freedom of all weapons, imagine explosives, snipers concussives, to yeet the target into a bush or out a window, irrespective of the general limitations like ONLY explosives, ONLY snipers, ONLY suit, silent assassin, which is so specific most players aren't going to want to run it. This category would not require SA/SO by default.

I have a bunch of friends who'd love to run a category like this, we all find the main category too competitive, short, short in creativity, and very prone to small mistakes like throwing a coin 1 pixel too far to the left requiring a restart. Not to mention 45 second runs don't make for great GDQ/stream content.

If you can't find my reasoning sufficient to add this category, we'd be forced to create our own leaderboards, not sure if we can add it on this same website, or on another, but I'm confident more members would join us.

United States

Sorry to break it to you, but this category done properly will be very fast and competitive. For example, the current Dubai SA/SO WR would qualify for your suggestion, and it would be 10 seconds.

Paris from tech worker start could be like under 30 seconds (use fireworks, headshot both targets).

Marrakesh would stay the same with the existing 18 seconds strategy (snipe both targets, no KO's).

I could go on and on; your idea is neither as unique nor as creative as you seem to think.

A proper survey of the category would mean scouring the existing runs in both main leaderboards and category extensions for applicable runs, not just hopping into the game for a quick "world record" (that isn't, because you didn't do proper research and have incorrect expectations for how easy it should be to claim first place in what you're proposing).

Techqa, Fusha and 2 others like this
Stockholm, Sweden

To address one more listed advantage -- an individual 45 second run is not interesting for GDQ. Much like a single 45 second stage of Celeste is not. A 2 minute run in this no bodies found category is also not interesting. Thankfully, both games can be extended by playing through the entire game. We have several fullgame leaderboards here, one for each season and one for the entire trilogy. These runs (trilogy in particular) can extend for 45+ minutes real time even on a record-breaking run and on a GDQ showcase style affair could easily go 1+ hours real time.

iamrdil, MistahBread, and Solderq35 like this
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