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The boards themselves are a way to contact mods. Also, I am in agreement with Weskurrr, we will not be changing to IGT ever, and are not currently looking into changing the RTA standard at this time. On a side note, maybe you should have just asked me in my chat since I am a mod instead of posting this garbage when we have tried to assist you in running this game. "thank you i do not want it submitted unless i get what is rightfully mine lol. Goku Today at 4:05 PM |
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HouselessGamerHouselessGamer likes this. |
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As a side note, we KNOW IGT is not reliable. We have ideas for solutions to retime runs, Guacamelee is not a big enough game to warrant the extra effort for what is a tight knit community of great people. |
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HouselessGamerHouselessGamer likes this. |
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As I've previously stated, the in-game timer is an inconsistent measurement of time that isn't used; this decision is made primarily based upon two key factors: 1) SDG foils the accurate measurement of time, many times in ways we do not fully understand. (If you can prove, without a doubt, that this timer somehow provides an accurate measurement, then my hat's off to you.) While I understand that you feel this is unfair, this is an aspect of speedrunning a game on a PC that has existed ever since the hobby began, and something that the rest of the community inherently understands, accepts, and generally does not view as a point of contention. Perhaps setting up an auto-splitter for Guacamelee! is something you might consider, as this will allow you to eliminate timing loading times as part of the run, and if you do decide to proceed with making this happen, we would be happy to see the results. The use of an external timer for RTA still remains the de facto method for an accurate time measurement in many speedruns in spite of any loading times. If you cannot accept this, then I suggest finding another hobby. Good day, sir. |
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Oh, and thread locked. |
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