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When Funday Comes (Race)
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vcs duping has been found by user powdinet on 22nd february (memes) a ghetto video of the easy setup to dupe is here it's much easier than LCS's duping, and essentially consistent if you dont fuck up the timing. It's similar to san andreas in that taking the same mission twice and passing will skip the next mission. We're unsure on what can be skipped and what cant be yet apparently current confirmed working dupes in any%: taking "unfriendly competition" twice and passing skips High Wire (WR goldsplit is 9:45) taking "So Long Schlong" twice and passing skips "In the Air Tonight" (WR Goldsplit is 6:04) taking "nice package" twice skips "Balls" (WR goldsplit is 2:52) taking "turn on, tune in, bug out" twice skips taking the fall taking "colonels coke" twice skips kill phil current known 100% dupes 2x ambulance causes semi-skip (every other level is skipped, ie: 1->3->5->7->9->11) |
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oh, and there's documentation of which dupes work here hopefully those testing will update with what they couldnt get to work (not as a definitive 'dont try this anymore', but so we can narrow down what seems 'simple' to do |
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(He/Him)
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Patrick_Patrick_
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Congrats Powdinet! Now please don't find hit-or-miss dupes. BibleThump |
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(He/Him, She/Her, They/Them)
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PowdinetPowdinet
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Too late OneHand |
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Pretty late, but there are the results of things i've tested. I'll post some videos as well later on. |
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I'm so fast on posting these let's plays ResidentSleeper |
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agjentsagjents likes this. |
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agjentsagjents likes this. |
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agjentsagjents likes this. |
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So I messed around with business side-mission duping, because in the VCS various duping test file I didn't saw anything about these missions being testet. So I tried it out and for now have found some interesting semi-useful stuff. Prostitution: (Not tested on legit hardware) Can't be duped. [for now] If you start second instance of Prostitution your vehicle gets automatically destroyed every time, even if you move it out of the way. Protection Racket: (Crashes/softlocks on PSP couple of levels in) Can be duped. Everything goes as normal, only you get 2 jobs for the price of one. Only, problem is that (out of 2 tries) it softlocks couple of jobs into the side-mission - enemies don't spawn yet their markers appear. If you have grenades with you or you kill the clerk, you can end the side-mission. Also if you restart it, it starts from the last job, so this might be useful if you go zoomy and dont get softlocked (?) Loan Shark: (Works on PSP) Can be duped. Both instances need to be started without going outside (probably similar to Protection Racket). The hardest part about this is trying to wiggle out the cars that spawned into each other and situations when nearby gang members try to attack you, I suggest armor for this. Also might be useful if done fast and getting lucky with the cars. The best way to wiggle out a car that has a bike stuck inside of it is to try and do a donut and eventually the truck will pop out and you will be able to drive away. Drug Running: (Works on PS2) Tested by Powdinet. Level 1 and Level 3 can be duped. Also if you get a bad spawn on second instance you can cancel and start a new one (If I understood that correctly, will be tested on PSP aswell) Robbery: (Works on PSP) • Ideas for hundo route: * So the best route for using the dupes would be either dupe Level 1 and do rest as intended or dupe level 1, do level 3, than route in something between this and than come back to robbery, dupe level 4 and do level 6. A working Vigilante dupe: (Works on PSP only) |
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(He/Him)
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Patrick_Patrick_
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The car is not destroyed, this is how it works: The mission thread stores the gang car handle into a variable - say gang_car. It then keeps checking There are two kinds of variables: global variables that can be used in the entire mission script (for all missions etc) and local variables that can only be used by the thread they belong to - like the pimping thread in this case. gang_car is a local variable. Local variables that belong to missions are set to 0 when a mission starts. That is bad because when it then checks So what happens is: you start Pimping once. Then you start it again, that starts another Pimping thread and sets all local variables to 0. The "old" Pimping thread fails due to IS_CAR_DEAD 0, the "new" one is fine because it creates a gang car and uses the handle of that car. The solution is to convert one kind of thread (say Vigilante) into a pimping thread. To do so, start Pimping during Vigilante. The Pimping thread starts normally, the Vigilante thread now runs Pimping code (is "converted" into a Pimping thread). If you are lucky, it starts executing code before or at the part where it sets gang_car to the gang car's handle. If you are unlucky, it starts executing code later than that (skips it) and ends up executing IF IS_CAR_DEAD 0 - rip. Most likely, though, it crashes right at the start due to an invalid opcode. "Lucky" as in - the effect of "converting" one mission to the other is not luck based but you need to combine the right missions and that requires experimentation until you get lucky. |
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oPxrcyoPxrcy and agjentsagjents like this. |
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Thanks for the information, looks like I will have to experiment a bit and see if it is possible. |
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Couple of unrelated things I messed around with and wanted to post: Taxi + cop - not sure if this is useful, works similar to the dupe below Firefighter + cop - if you it this way, or the other way around (cop + ff): when the timer ends out you still keep the cop or firefighter side mission + you can start 2 instances of vigilante for example (or firefighter, but not sure if that would be very useful as you can skip ff pretty fast already). This might make vigilante duping more stable (?) as it gives you 2 levels per 1 completion but I never got around of doing all of the 15 levels, because i got wrecked pretty hard most of the time Trying to chain this later with paramedic/air rescue/air ff crashes the game. |
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Has anyone had any success of duping on a PSP emulator of this game (PPSSPP, etc)? Every time I tried the emulator crashes. |
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It will crash for most of the times for emulator and legit hardware except for the ones that are posted in either bubbles or redlofs testing results and couple of the side missions/activities |
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Okay, I got it working! EDIT: After playing around with it I decided to try and do paramedic duping. |
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Have any of these dupes been incoperatd into any runs? it would be really interesting to see what's possible for this game. |
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I'm pretty sure Redlof's any% run uses mission dupes. |
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A late response @shred but Paramedic and Air Rescue is impossible to pull of while duped. Getting to level 7 Paramedic is impressive by itself. |
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shredshred likes this. |
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Cleaning House dupe steps: A lot of luck maybe involved with this mission, cars flipping etc... so test before just blinding doing it. Said to save 30 seconds.[Tested by anti, saved 30 seconds] Marty mission chain into O, Brothel dupe steps: This skips Got Protection?, When Funday Comes and Takin' Out the White Trash and said to save around 1 minute when done correctly.[Tested by anti, doesn't save any time over doing the missions normally] Hose the hoes mission chaining steps: This skips all of Umberto Robina's missions (Nice Package, Balls, Papi Don't Screech and Havana Good Time) and is said to save about 4 minutes.[citation needed] |
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shredshred and 39daph39daph like this. |
(He/Him)
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2× 'Vigilante' (PS2) 'Playground On The Park' instapass (PS2 only) [found by Powdinet] 'Hyman Memorial O.D.T.' instapass (PS2 only) [found by Powdinet] |
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