Races information
8 years ago
Portugal

The racelauncher script is launched as soon as the Terry call finishes.

Upon launch, this script checks the player's position. Then, it calculates the distance between the player and all race spawns, and chooses the one with the lowest distance.

After finishing a race, either by passing or failing, the game waits 20 seconds and then runs the same calculation, but ignores any completed races (unless all of them have been completed previously).

If all races have been completed, the game runs the calculation after every mission or activity.

There is however still some uncertainty when it comes to missions. Some missions seem to randomly force a recalculation even if the player hasn't completed all races. I have been unable to figure out what causes this.

Portugal

scha_de told me about something relating to weird lap counts and after looking into it:

There are 2 races with 2 laps and 10 races with 3 laps. The first race will ALWAYS be forced into 2 laps, regardless of their usual lap count (because biker fighting tutorial) The malc2 race, which is also 2 laps, will also play the tutorial if it hasn't been played, which means that doing malc2 before a race will consume your free lap skip.

Germany

The two races with default 2 laps are:

  • Alderney Industrial
  • Park Circuit
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