Any% Guide
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Any% Guide
Updated 5 years ago by glitchymon

This route is rough and there may be mistakes I may of missed.

Tips: You lose 1 frame of movement from jumping, attacking or throwing something, so only attack/swing when necessary.

A running jump has less height than a standing jump, which won't make certain ledges.

You can cancel the damage animation completely by swinging on the peak of Garfield's jump. This is used in Orangebeard 1. You can also cancel it by getting hit by an enemy while in midair.

Avoid mallets like the plague as they put you through a bonus level.

Route: -Mash the Start button until you get past all the cutscenes. -Either go through the top of the area to get to the remote, or do damage canceling through the bottom.

Count Slobula: -Kill the enemies that will cause you damage if going optimally. -Swinging in front of the poles in the underground will make you grab them faster. -Avoid the Mallet at the end. -For the boss, throw the skulls at him if far away, otherwise swing. A standing jump will only work for pulling down the drapes.

OrangeBeard 1: Safe Strat: -Stay on the boat the until you get off, swinging at any enemies that approach. Harder Strat:

  • Skip the 2nd boat and damage cancel in the water when possible.

Really Hard Strat: Skip all the boats using damage canceling and grab all invincibility and health drops where possible. You're very likely to die using this strat due to Bat rng. OrangeBeard 2: -Kill all enemies in the way -Do both vine skips -1st vine skip is basically jumping at the edge of the branch, jumping up to grab the very edge of the vine, jump and immediately hold left. -2nd vine skip is much more precise, you need to stand on the right platform, attempt to jump to the very edge of the vine and jump+hold right. -pushing the boulder in the underground is slow, so take a hit if you can. -For the Boss, just stand on the far right platform, spam jump and throw your projectiles.

Cave Cat 1: -Generally, kill all enemies in your way and go fast. -The crabs have very large hitboxes, so throw your projectiles early.

Cave Cat 2: -Skip the boulder as it isn't needed to climb up the first ledge -for the falling platforms, try to jump to the ledge from the 2nd platform that appears, otherwise wait until the others platforms appear and jump off those. -Go throught the secret Passageway(Avoid the Mallet) -Make your way to the end of the level -For the Boss, you have a small chance to softlock here , there's no known way out of it, so it requires a reset. -Push the boulders as quickly as you can to hit Odie(Odie's hitbox is very large here) -The falling rubble causes you 1 point of damage, the pushable boulder causes 2.

Catsablanca:

-Make your way through the level by going through the proper passageway. -The bouncy rooftops are kind of precise in position, so be careful -For the high rooftops, do standing jumps as they skip the climbing animation -For the Boss, he has a chance to drop 2-4 bombs per cycle. Collect 8 and throw them into the pipes.

Cleofatra:

-Nothing too remarkable for this level -for the spinning platform, stand at the edge and go through the sliding door on the 2nd cycle. -The Odie statue at the end requires a standing jump. -For the boss, light the left torch, then right. Light all the torches and quickly deal 5 hits of damage to the odie statue. -When the statue starts flashing, quickly jump to the other platform before it falls, otherwise you lose a lot of time. -Do the same with the odie statue, then jump to the moving platform and throw as many projectiles as you can at the Sphinx before the platforms disappear. -Just swing at both the head and the snake head until they die.

Before the Final Boss:

Doing Chip clips is slightly faster if you can perform them, otherwise just go normally.

Glitch: -Optimal Mirror Order(from bottom to top): L R R L R L R L R L L R L R

-Do a standing jump to get to the cords to grab the remote(Moving jump won't work). -Done