PC vs Genesis Changes
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PC vs Genesis Changes
Updated 3 years ago by LeoMyFriend

Garfield: Caught in the Act (PC)

The PC port of Garfield is largely the same as the Genesis port, but with a few minor differences.

This isn't a full guide on the game (As it's basically the same thing as the Genesis version), just a list of differences between the two so you aren't caught unaware. Follow the Any% Guide by Glitchymon for more information on the contents of the actual levels.

CONTROLS

Arrow Keys - Movement A - Jump S - Throw D - Melee attack ESC - Pause (Doesn't actually pause the game??)

Below is a comprehensive guide on the differences between the Genesis and PC ports.

LEVEL 0 - BACKSIDE OF THE TV

The TV segments all remain wholly unchanged. However, the levels that you are taken to are in a completely different order than the Genesis version.

Also important to note is that if the CD music is turned off, you can jump forward when Garfield spawns in and completely skip the cutscene that shows Garfield which door to go. This can save about 6-7 seconds. However, runs need CD music turned on to be allowed. If this skip can be made with music on, please send proof/repro.

Also, the cutscenes between levels cannot be skipped. Sucks.

LEVEL 1 - CAVE CAT 3,000,000 BC

This level is basically the same as its Genesis counterpart.

Important to note: The first falling white bone bridge in this level can have tricky collision. If you land on it weird, sometimes it may fall faster than you can move, so I recommend jumping near the end of it just in case.

LEVEL 2 - THE CURSE OF CLEOFATRA

This level is basically the same as its Genesis counterpart.

A few things to note:

  1. You cannot jump up from the Odie tongue to his nose in the boss room. You must bounce off the tongue to reach his eyes.
  2. Be careful when lighting the torch to make the Odie statues stick out their tongues in the boss room. If you mash the attack, the tongue can stop short and make your jump pixel perfect.
  3. I have never managed to make the jump from the first Odie statue to the opposite rising paw in the boss room, so I'm not sure if that's due to different speeds between the ports, or if I just can't get it. If you can get it, let me know and I'll edit this doc.

LEVEL 2.5 - BACKSIDE OF THE TV 2

Nothing different between the ports, but you do use this path a second time after the 6th level. More below.

LEVEL 3 - COUNT SLOBULA'S CASTLE

This level is basically the same as its Genesis counterpart.

The double jump glitch in the 2nd underground chamber appears to be present, but I can only seem to get locked above the screen with no way to jump out of the ground. I don't recommend doing this on PC unless we find a way to make it beneficial.

LEVEL 4 - REVENGE OF ORANGEBEARD

This level is basically the same as its Genesis counterpart.

LEVEL 4.5 - BACKSIDE OF THE TV 3

This path utilizes the same exploit between levels 4 and 5 as the Genesis version. Do a tall jump over the ouch bars to the right of the door and you can damage boost right over them.

LEVEL 5 - CATSABLANCA

Only two major things to note here.

  1. When running across the rooftops, you can simply hold left to bounce off the awnings. It looks like you'll fall, I know, but you can do it. Just watch out for birds.
  2. The glitch where bombs deal extra damage to the dog boss seems to be absent from this game. If you can make this glitch happen, please send proof/repro.

LEVEL 6 - ALIEN LANDSCAPE

The PC port of Garfield: Caught in the Act contains a 6th level, Alien Landscape. This level, alongside two others, was available to Genesis users through online download via Sega Channel in February 1996.

And now we get to enjoy it in all its glory. Fun.

One important thing off the bat, jumping in this level slows Garfield down (to emulate low gravity in space). Avoid jumping at all costs, and stay grounded as much as you can.

The level is dead easy. You'll encounter two major obstacles:

  • Pits with lava
  • Pits without lava

Pits with lava hurt Garfield and send him backwards. Don't fall into these.

Pits without lava send Garfield to another area underground. Jumping out of these pits propels Garfield out in whatever direction you're holding, so these pits are actually good. Just be aware that falling into the pits will send a few UFO enemies your way. These can be annoying if you aren't expecting them, especially since you can't attack them when you fall into them.

So the level goes pretty simple.

  1. Jump over the first lava pit.
  2. Drop into the first empty pit. Hold Right while jumping out, and it will drop you right above the second pit. Hooray.
  3. Drop into the second empty pit. Hold Right while jumping out, and it will drop you close to a lava pit. Keep holding right and you'll be okay.
  4. You'll come to a giant lava pit with bubbling trees above it. Jump onto the first bubble (collision can be kind of tricky, so be careful). Jump to the bubbles to the right, making sure to jump across all 5 bubbling trees before coming down to land (The lava pit is really big).
  5. Keep running right up the nose meteors.
  6. The third and final empty pit spits you out directly on top of a giant lava pit. Do a NEUTRAL JUMP out of the pit if you want to be safe from the lava. Holding Right will drop you into the lava.
  7. Ride the bubbles to the nose meteor, run across it, and jump to avoid the lava pit and grab the Pooky.
  8. Keep running right. You can't kill this dog. No clue why. Keep swatting at it while moving right and doing mini hops to avoid getting stunned.
  9. Ride the bubbles to the top and keep moving right
  10. Stand on the nose meteor and time rocket throws right to smack the boss 5 times

LEVEL 6.5 - BACKSIDE OF THE TV 4

Identical to Backside of the TV 2 (The same TV segment as the one between Cleofatra and Slobula). Not challenging or anything, just an additional TV segment because the Genesis port doesn't have the 6th level.

LEVEL 7 - SEASON FINALE

This level is basically the same as its Genesis counterpart.

As always, run ends on the fadeout after grabbing the last remote. Good luck!