Different Systems, Different Runs
8 years ago
Ontario, Canada

From what I know, the games are quite different on different consoles. Specifically between PS2 and GCN since in GCN you can store items for later use at any time where as in the PS2 version you can't. I am unsure if the Xbox version has the same item system as the GCN version, but if it does I do think they should be categorized as different runs. Let's face it, saving an item like the thunder hammer for a boss is a really big deal, or a super shot with the archer. It can make the difference between a quick kill and a long fight. The items are also different, with the two latter versions having more items in them when compared to the PS2 version. This is just my opinion. If anyone else who does run it wants to put in some input, or maybe the mods, it would be much appreciated.

Michigan, USA

So first let me clarify the differences I've seen in the versions. For now let us separate the versions into two categories: PS2 in one with the XBOX and GCN version in another. Now here is what the XBOX and GCN have that the PS2 version does not: Storing items, Selling items in the shop, and three items which are Mikey's Decoy, Hand of Death, and Health Vampire.

Those differences give a huge advantage to the XBOX and GCN. Storing and selling items gives you flexibility in a run to gain gold and to handle tough levels. Mikey's Decoy is an item that basically tells the game wherever Mikey is, that's where the grunts go. That item made my last run. Not having these things in the PS2 just makes speed running this version harder, pure and simple.

To answer your question when it comes to categorizing I think the leader-boards are fine as they are. No version should be excluded from a category. We all see different versions on the same leader-board for other games, Dark legacy should be the same way. What I'm more interested in seeing is how the differences change the way the game is played. Sure the PS2 version will more than likely be slower than the XBOX and GCN but by how much? Also because of the lack of runs in other categories there is no telling how close or far away each version will be for Any% or 100%.

In a perfect world, yes each version should have its own separate category. There should also be a sub category for what difficulty you play on because if you play on Hard the grunts move faster and spawn quicker than if you were to play on easy or normal. The cold reality is A) I'm not a moderator so I can't make all those changes and B) Even if I could, would I really want to? Right now there are only a couple people who have submitted runs of this game. There is simply not the popularity for it. Why make all these different layers for people to submit runs when there are only two people submitting runs?

Ontario, Canada

Fair enough. I know that I plan on submitting some runs of my own when I get my recording hardware up and running, so we would have more runners.

As for the idea of having GCN and Xbox be together, I'd agree with that. Looking at the game the PS2 release was before the other two and I have noticed, after watching your run, that there are differences in how some of the levels are designed which could change how the runs are. We shall see what comes out of this though.