F-Zero GX Forum  /  BANEMU
  E_DragonE_Dragon

yes give it a HARD BAN GER

 
  zewingzewing

Leaderboard should be updated to either Hide emulator runs or ban them, loading is faster on all unofficial means that play this game, we can't time by real time and allow this imo, unless we allow IGT as a comparative measure

nesnes likes this. 
  1davidj1davidj

given the casualness of the RTA leaderboards and lack of tight competition I'm very much inclined to not care about the load time differences; RTA GX runs can basically be seen as miscellaneous runs compared to the actual IL competition, so personally I'm heavily in favor of continuing to allow emu. If it ends up being a problem in the future where 2 players set close competitive times and 1 of them is on emu making it faster IGT with slower RTA, then I'd be happy to revisit the topic, but given that the vast majority of the game time (while racing) runs at matching play speeds since console produces extremely minimal lag, I don't see this ever ending up an issue

nesnes likes this. 
  zewingzewing

Why have a leaderboard if there's no care put into it then?

 
  1davidj1davidj

Being willing to make minor/insignificant accommodations to maintain a more robust leaderboard is significantly different than not putting care into it, but given the very low participation on the leaderboards I think it shows for itself that there's not much community interest. If you're arguing that there aren't enough runs and so we should just nuke the whole leaderboard then I suppose we could have that conversation, but I don't think that's what you're trying to say.

At this time I just see no reason to unnecessarily constrict an already scarce leaderboard for the sake of completely undemonstrated competitive integrity issues; like I said if it becomes a problem I'd be happy to revisit the conversation.

 
  MedzyVHSMedzyVHS
(edited: )

Hello, this post is regarding standardization and the subject being Artfuls Story mode veryhard run (18:51) and CGN Story mode verhard run (21:40).

Everyone on the Story mode leaderboard (as far as I can tell) is playing with load times and is judged via real time.
Artfuls run was judged in real time as well, but his load times were minimal to nonexsistant, leading to a massive timegap between 2nd (CGN 21:40) and 1st (Artful 18:51).

I've played: on disc (GC and Wii), on an ISO (ripped from said disc) and used usb loaderGX and Nintendon't, and I have not experienced load times as quick as Artful did- or any change in load times at all between them.

Please consider converting Story mode runs to the sum of all levels (this would entail every run on the leadboards), still requiring be filmed as a single segment.
Other possibilities should be considered/discussed as well.

This would still lead to Artful being 1st (I've compared Artfuls chapter times against CGN via Excel) as this isn't a question of if he won properly or not.
This is more to remove questions, variables and advantages/disadvantages.

 
  AKC12AKC12
(edited: )

The only somewhat problematic thing about switching to IGT is that the JP version of the game does not display the clear time at the end of the chapter. We would either be forcing them to play on a non-JP version of the game or estimate their times somehow.

If we do want to continue with the switch, what should be the penalty for retrying?

Perhaps the switch to IGT should be global, not just for the story mode categories.

nesnes likes this. 
  ArtfulHobbesArtfulHobbes
(edited: )

I think switching to IGT is definitely the way to go. As for penalties, I think restarting a chapter should give a flat rate of 30 seconds added to your IGT.

The biggest issue is absolutely the JP version not showing the mission clear time which is a shame. And also a really weird version difference??? Theoretically, I think it should be possible for a modded Japanese wii to use either a USA/PAL version of the disc or iso. Its just a shame we would have to resort to that. If it isn't possible then having split categories would be the way to go.

I would ask Zeroken his opinions on the matter seeing as he is currently the only JP runner for story mode at the moment.

 
  AKC12AKC12

Here's discussion from Zeroken and Valyssa regarding this.
I'm not sure if having the penalty for retrying be simply the in game timer when you pause. Maybe it can be taken advantage of to try to nail a difficult strategy that happens at the very beginning of a run. Maybe a minimum time penalty should be considered?

Zeroken — 12/02/2021
・I think it is desirable to compete in IGT.
・One idea for the NTSC-J version is to check the frame just before the goal to get a close clear time.
・Regarding retries, how about adding a penalty, or prohibiting retries in the speedrun like Metroid Prime speedrun?
※I'm writing this using computer translation, sorry
Valyssa — 12/02/2021
If the recording is 60 FPS then that's doable yeah
I don't think we should probibit retries, that would invalidate existing runs and create an entry barrier
Zeroken — 12/02/2021
or how about adding a game time when retrying a mission, until the mission failed/pause menu is opened?
Valyssa — 12/02/2021
I think that's the best idea yeah. So if you reset after 10 seconds, you only get a 10 second penalty. We just need the video quality to be high enough to always see the timer

nesnes likes this. 
  Falco_GXFalco_GX

i agree, ban emu,
/thread

 
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