Autosplitter Development
4 years ago
OmniMitch
He/Him, They/Them
4 years ago

These random splits might be due to me running any% easy, but probably still worth investigating. Below are timestamps for the video, not the run itself: ~19:50 There's a frame in Zazabi's room that gets split, right around jumping to the highest ledge in the room *this happened to me twice; once in this video and once in a dead run ~1:02:50 The power bomb expansion after the sector 5 SA-X sequence gets a split. Good for 100% but for any% most runners probably avoid this one. ~1:07:55 Missile expansion in the reactor silo gets a split. Again, good for hundo, not so much for any% ~1:34:55 There's a second frame after screw attack that gets a split, resulting in a premature PB for me

Aaaaaand that's everything out of the ordinary that happened to me. It's a lot of work, I'm sure, but I imagine the finished autosplitter should have checks for each expansion in the game, mostly for 100%. What I think would be really handy is a split upon freeing the animals in the habitation deck; I see lots of runners have a split for that.

Edited by the author 4 years ago
video_james likes this
Missouri, USA

Thanks for all the info, and grats!

Your run helped me realize that power bombs cause one of the RAM addresses I use to have a value it usually only has when picking up a major upgrade. After testing it a bit, I found that wave beam shots do the same thing. Annoying.

The Zazabi split was a weird value that happens when you spin jump up after the door, which I fixed in the update I just put out. I'm hoping the Ridley split is just the same issue, but I still need to test it.

Hopefully I can finish the bug-fixing and Animals split option this weekend. Hundo and the US rom is gonna take some time, but I'll get to it.

Edited by the author 4 years ago
OmniMitch likes this
OmniMitch
He/Him, They/Them
4 years ago

Did this run on stream yesterday. I ignored the power bomb this time, but all the other instances happened again... except for the double screw attack split... odd. This run was prior to your first update, or at least prior to me noticing it. I'll go install it after this post.

Unrelated, but if you're curious about the handcam/one-handed play, that's not a self-imposed challenge. I have minor cerebral palsy that limits coordination on my entire right side. Not the same medical diagnosis as Halfcoordinated, if you're familiar with him, but we're both hindered in the same way. I've always played better one-handed than with both.

Missouri, USA

To anyone who stumbles on this in the future, I've stopped working on this. That's not to say I won't do an update or two in the future, but for now I just can't work on it.

If anyone wants to use this in their own project, be my guest. You don't have to ask permission, just leave my name in the credits if you want.