About 100% rule
3 years ago
Hokkaido, Japan

There is Any% in this game, but there seems to be no 100% rule. Is it possible to consider adding a regulation that clears all scenario-specific tasks?

New Home: Receiving all citizens and persuading all Londoners

Ark: Rescue New Manchester while defending 4 Arks

Refugees: Accept all and solve troubles with the lord 

Winter Home: Fully equipped with the dreadnought and set off.

  • No conditions regarding dead or law are set. I would like you to consider adding these rules as 100% categories.
Edited by the author 3 years ago
InnArik likes this
Rio Grande do Sul, Brazil

If you are thinking of a 100% category, that you can select which ones to do or ignore some, it will not be 100%. We can think of a possible 100%, but not entirely accurate about the other categories. Because there are specific tasks to accomplish in some scenarios where they depend 100% on an rng or some people die, making 100% a little inconsistent. Ex: (invasion of bears during "a new home" expeditions). Furthermore, we do not know if there are other possibilities in the game for a 100% to be consistent, as ruining a run of many minutes because of chances in this game can be something not very productive or viable. Until then we will think about the possibility of a 100% category consistent. Thanks for your kind thread!

Edited by the author 3 years ago

I don't think RNG being a factor is reason to not have a 100% run. Calling it 100% isnt the right way to put it however. It should be called all objectives met runs or something like that and it could be completing the scenarios in the best possible manner i.e. fulfilling all the scripted objectives. So having an amputee and the prompt to build the invalid house would not be a main story scripted event.

InnArik likes this
Rio Grande do Sul, Brazil

Reach all the objectives and 100% is the same, however, it makes no sense to put these rules for two reasons, one of them is that there is an RNG and this is too frustrating, we do not want to be unfair to those who are not skilled or not is used to speedrun, in fact we want a bigger community that makes it fun, the second reason is that it’s technically impossible to do all the goals, because if you have to choose between one and the other, one of them will be left behind, so for this game, there shouldn't be a 100% category, each runner would run their own way.

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