are there any note worthy ones to learn for the run
is there a list of tricks/glitches that are used in Any%?
with the recent patch, the one that added in hugh neutron, gave aang a bug on console; where his down special will instantly KO in one hit. This from what i've seen is affected in all game modes.
This will be banned from runs on the boards as it will likely be patched out at some point (hopefully soon) as it's absolutely not intended. But feel free to get your very own free sub 1 min screenshot for bragging rights lol
again this is only on console and not on PC from what i've seen. Personally, i saw it on switch. If this is something you think SHOULD be allowed then feel free to leave your reasoning here if you want. :p Will probably lock in a couple of days
this run also has WRs for Patrick's VH, H, M, & E ILs lol
if so which ones/versions are allowed?
dude i always knew there was something sketchy about the damn subway ending LOL makes sense why i can never reach my gold split on it
thats happened quite a few times iirc where runners have had perfect master hands with Kirby for example. where you 1 cycle with up tilt
that alone doesnt need to make it a category, the topic of individual levels was brought up but just doesnt seem like the most viable thing to be made for an official category. along side not being able to completely grind a stage legitimately without resetting and starting over at the start just to get to metal mario for example.
I would be interested in running these if they became a category! a cool addition to them could be All Scenarios or All Light or All Dark Scenarios as well.
The first runs I did of 9.9 when it first made to leaderboards were done in that way. Mainly because I just wanted to do every characters run without a death. But after more runs and finding that starting at a difficulty lower than 5.0 can save over 30 seconds of time, there is no reason to start at 5.0. While the run still follows the same format and rules. Nothing about the run really changes except the difficulty on the first few stages. Which is changed to making the end of the run much more intense because the small mistakes or time it takes to beat a stage may result in under a 9.9 run.
Making a separate category just for the final stage to be on 9.9 is arbitrary and changes hardly anything, other than about 15 seconds of doing weaker damage to the Boss.
There was a meme category I did in the past called roster challenge which was beat all 12 characters LVL 9 with i believe only 4 stocks for the entire run. Might've been 5. (eg you lose 1 stock to luigi then you only have 3 for the rest of the characters). It was done on Dream Land (of course) and no items. I thought it was kind of a funny meme to try out. I always tried to do it in every smash game but it would get tougher because I would normally try to follow the stock count permitted in a crew battle of sorts or how many are allowed in a competitive game (ie 4 stocks is used for melee in competitive so that means you have 4 stocks for the entire roster challenge. Or in brawl you only have 3.) Which means the newer the smash game, the more challenging the run got rofl.
As for other difficulties, I was doing some runs of Easy 4 stock & eventually Hard 2 stock runs. I think the categories are a little interesting and different enough from very easy and normal 3 stock that they could make legitimate categories. In terms of seriousness and legitimacy I think adding these two difficulties would be something to consider making for the boards. But only if they can get enough interest and other people would agree to it
yeah you'll need a sample run when submitting for a new board. I have a friend who's a mod on SRC so you can check it out with him if you want https://twitter.com/Techstrobe
Is the switch version going to be added to this board or made onto a different one?
Maybe if the game/runs were better