Factorio Forum  /  Speedrunning with expensive recipes and 80% evo
  SpleeSplee

So I've tinkered with Rocket Rush, and on Default Settings it doesn't seem that far from a Wave Defense run. There's a bit more steel for a silo, fine, otherwise the same three-copper-lanes Wave Defense base does about enough.

So there might be at least two interesting directions to take a Rocket Rush speedrun. Firstly, an open map settings / chosen seed deal like Any%. It'd be another race of execution & detail, but with a completely different base design. Also personal roboport mechanics.

I've gone the other way: further into resource constraints & combat, with Rocket Rush Death World Marathon. There's the novelty of speedrunning expensive recipes, the dramatic risk of Deathworlds immediately sending you big spitters, both pleasantly offset by the shortcuts & generosity of Rocket Rush.

With a few ideas but no real plan I first got 2h 49m 32s. I now have a plan, but not a design, and my most recent 2h 19m 54s is still deeply suboptimal. There's a lot of improvement left to enjoy, it's still early. But it's a viable thing to do, which is still speedrunning Factorio, but again different.

Conclusion: Rocket Rush Death World Marathon is a pretty accessible (or race-able) three hours, people play three hours of Factorio all the time.

 
  Player209Player209

And also, Rocket Rush Any% needs entirely new tactics, as you said. Actually we must made at least 3 Rocket Rush categories, In Category Extensions, "New Game+": "Any%", "Default Settings" and "Death World".

 
Recent Threads
View all
Thread Author
List of non-made categories.
Last post
Player209Player209
4 replies
Resources - New Save
Last post
ONI_AssassinONI_Assassin
4 replies
Speedrunning with expensive recipes and 80% evo
Last post
SpleeSplee
1 replies
New GOTLAP record.
Last post
blazespinnakerblazespinnaker
1 replies
Invalid run?
Last post
JD-PlaysJD-Plays
7 replies