Comentarios
CanadaMarthSR6 years ago

I can't tell why those got accepted to begin with, but the community has made its choice clear: 1cc should not be required to speedrun this game. If people want a 1cc category/subcategory, I will gladly add it alongside the existing ones.

CanadaMarthSR6 years ago

Resolved, 1cc is no longer a requirement.

CanadaMarthSR6 years ago

Not (yet) a runner of this game, but I'd say it's a great idea. Did that with Ninja Gaiden (arcade): any% is the more accessible category, whereas 1cc% is considered "hardcore".

LRock617 les gusta esto
CanadaMarthSR6 years ago

Please be advised that the "Arcade Archives" version has its own leaderboard as the game is emulated differently than on MAME (noticeable by how the music is interpreted by AA's emulator), and runs faster than the original.

Therefore, it wouldn't be fair to rank it against runs made on accurate emulators (such as MAME, WolfMAME, GroovyMAME), or the original hardware for that matter. Thus why these versions now have their own leaderboards.

hilo: The Site
CanadaMarthSR6 years ago

You've done far more than your fair share. Health first is something we should all abide by.

You take care of yourself now. You deserve it.

Imaproshaman y HowDen les gusta esto
CanadaMarthSR6 years ago

Save states basically save the memory state of the game at any given time. Meaning that parts, or even in some game, the entirety of the RNG, will remain the same, and therefore could be manipulated in ways that wouldn't normally be available without save states.

Ergo, when you save state, you don't start on the same RNG as you would by resetting, and that could potentially lead up to unfair advantages.

While I personally don't know of any ways to manipulate the RNG from a given save state in this specific game, the risk is there, and that is more than enough to warrant a ban on save states.

hilo: Talk
CanadaMarthSR6 years ago

I'm 39, and still racking PB's!

CanadaMarthSR6 years ago

Since it's purely cosmetic, I don't see this being an issue.

TwisterCuber les gusta esto
CanadaMarthSR6 years ago

That bait was less than 144p. Disappointed.

CanadaMarthSR6 years ago

This is both hilarious and sad at the same time.

iplaymario124, zsjetu9 y 2 otros les gusta esto
hilo: Talk
CanadaMarthSR6 years ago

Why are you assuming that I'm buying? XD

Hako les gusta esto
CanadaMarthSR6 years ago

Well, free WRs don't stay free for long.

I did run a few NES games (such as Basewars and M.U.S.C.L.E.) that didn't have LBs, but that was to put them on the map. The WRs at that time don't really have "WR value" in a sense, and said WRs got taken not too long after. Which I think is great as generating interest in those games was my goal.

So if you go WR-hunting to build confidence up, all you're really doing is aim at the low-hanging fruit, which is something anyone can do. And those WRs will end up being gone pretty quickly.

Garlic_ y Osmosis_Jones les gusta esto
hilo: Talk
CanadaMarthSR6 years ago

Maybe you should ask on the SFA2 board?

ShikenNuggets les gusta esto
CanadaMarthSR6 years ago

Hmm, I may be mistaken, but I think Gyre used to run DQ2GBC US.

CanadaMarthSR6 years ago

Thanks a lot! Much appreciated!

hilo: Pin Bot
CanadaMarthSR6 years ago

To be honest, I kind of expected this answer. After all, most boards adhere to the "start from hard reset" rule. But I thought I'd ask just to see if there were other considerations, and surely enough there are.

I'll get back to it at some point. At least I can practice using save states until I get consistent enough to give the game a whirl from a hard reset.

Thanks for the response.

CanadaMarthSR6 years ago

Okay so in reality, the balloons only warp you one stage ahead. The scenery is just that; scenery. Am I understanding this correctly?

hilo: Pin Bot
CanadaMarthSR6 years ago

Hello all,

As the newest firmware revision of the Everdrive now allows to use save states with Pin Bot, I was wondering if the moderating team would allow usage of a save state that skips most of the intro right after a power-on.

Now rule of thumb disallows usage of save states as in some games, as it would open the way for RNG manipulation normally not possible via original hardware. However, in the case of Pin Bot, it appears that no interaction with the game is at all possible until the intro is done with, which most likely means that there would be no RNG manipulation possible from that save state, as long as the state is taken BEFORE the game allows inputs.

Now I'm not all that well-versed in how the game's memory and RNG works, but if this could be looked into, it would be great. If we can save ourselves the hassle of waiting 20 seconds after every hard reset, it would make running the game all that more enjoyable.

Thanks!

CanadaMarthSR6 years ago

Hey guys,

Quick question here. The rules for "All levels" state at the end:

"Timing ends on loss of control on the 16th stage after covering all the tiles -or- collecting your 3rd warp balloon."

Now what I was wondering if what exactly does the 3rd warp balloon have that is so special that it would end this run. I was under the impression that warp balloons' destinations were dependant on the level you're taking the third one from.

If this could be clarified, it would be great. Thanks!

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