Heheh, I was wondering how I got a WR out of nowhere!
Dunno how you pulled getting the leaderboard in, but thanks. Last time I asked, I got soft-no'd by the series mods. 🤣
Just an FYI, nothing that is urgent at this point in time, but something worth considering for the mods here: The PAL version of Snake's Revenge is far, far easier as you take 50% less damage and most bosses (save for the Tank, Big Boss and MG2) have half of their HPs. It wouldn't be too far-fetched to imagine that this could make optimal strats and time saves differ from one version to another.
It may be worth it to make a call as to how those are to be handled: disallowed, or in their own category.
On a side note, protip: running the PAL version as NTSC on an emulator is a nice way of learning routes and backup strats without worrying too much about dying.
I'm currently learning the run for this game, and today I learned that apparently a double KO on Big Boss works in Snake's favor... but also kills the game's audio! Anyone seen this before?
Interesting. So 0.253/0.256 would fix those issues as well. Gonna look into it. Thanks!
Hey all,
Ran this long ago, and got back into arcade emulation again recently. Just wondering what the rationale was behind not allowing MAME2010 (AKA MAME 0.139). As far as I'm aware, it is the only version of MAME that runs KI arcade accurately, without glitching on audio and FMVs. Versions beyond that one all seem to glitch and stutter on non-sprite content.
I simply wanted to understand if there was a specific reason in disallowing it. Thanks.
At the next NoReset speedrun event in Quebec, I personally aim to run what I like to call "The 16-bit Turtle Power Hour":
- TMNT Arcade (Arcade)
- TIT (SNES)
- THH/ROTS (Genesis)
Worked well at the Quebec City Comiccon this year.
Not sure what the requirements would be to get this added, but if it could, it would be sweet. :)
I'll ask the same question I asked on the TMNT arcade forum, as its core got released at around the same time as this one.
The MiSTer FPGA core for The SImpsons arcade has been released in the last few days.
Wanted to inquire if it was accepted as a platform to run on.
Thanks!
The MiSTer FPGA core for TMNT arcade has been released in the last few days.
Wanted to inquire if it was accepted as a platform to run on.
Thanks!
@axelt Have you tried contacting the folks at https://noreset.tv ? You'd have quite a story right there, let me tell ya! Especially these days!
Sounds like a trophy request to me...
Agreed. If NES has a 1 loop cat, no reason why the arcade version shouldn't have one.
Thanks a bunch! Much appreciated!
Seconded. Chances are you'll see an influx of players some time soon. :)
To add to MagicK's request for the "Bad Ending Warpless" category, I would suggest for end time to be when Ki lands on Level 60's 2nd platform, as it is when you lose control of Ki.
And since there will be lots of runs coming, should you need help handling the upcoming workflow, @MagicK, @Moliman, and myself would be willing to help out if you deem it necessary.
@Validusername16 Then by that logic, the NES should also be banned. Nothing on the NES itself prevents L+R from being pressed at the same time. The controller's unaltered design prevents that from being used consistently, and even then, as mentioned above, pressing the center of the D-Pad can trigger the L+R behavior, albeit not consistently.
Now banning the NES would indeed be silly. As it is silly to ban MiSTer for that very reason. It simply replicates the hardware as is, in a 1:1 manner. Ergo, it's not a platform-related issue as said platform simply does exactly what it says it does: it replicates hardware, in all its features AND flaws. It's not an extra gimmick such as, for example, Run-Ahead, which was added to counter input latency caused by software emulation overall in an admittedly tacky way. Now THAT would be a platform-related issue. MiSTer just does what Ninten-does, literally. :)
But there are benefits to use MiSTer over software emulation solutions:
- It's FPGA (see: MiniNT or AVS for examples of other FPGA consoles), meaning hardware replication, which is more accurate than software emulation, with a 100% accurate NES core.
- No input lag to speak of when using SNAC interface, and a 1000Hz (ie: 1ms) polling rate for USB controllers with no USB stack that slows things down like in Windows, or with Linux software emulation solutions such as RetroPie. Talks directly to the core in use. The only factor in play is lag that would come from the controller's i/o board. Which usually ranges in the single digits for good controllers, if it's not 1ms outright. Or even lower with some homebrew USB-to-NES/SNES/DB9/PlayStation adapters such as DaemonBite.
Pretty much as close as you can get to original hardware without it being original hardware. The documentation is out there, and easily available. No reason it shouldn't be allowed, but don't take my word for it. Look it up. Requests for this platform will only go up with time.