@Neural89 Except not all emulators have run-ahead.
What this essentially does to put it in laymen's terms is reduce input lag to a point that is even lower than with original hardware. This is why so many communities are banning emulators that use that feature as it effectively reduces the "skill gap" between players, making some of the harder strats easier to perform. RetroArch also has that feature, but there is a notification that appears when you enable it at least. Mesen has no indicators, which would make any sort of cheating using the feature untrackable.
@AkibaMomoro Have you come across the Twins glitch yet? Seems like for every twins fight I've had thus far, I was able to move before the fight started, and thus was able to kill them the second the fight "officially" started.
I basically use the "Noble Sacrifice" cheat to farm money.
The cheat has changed since the PS3/X360 days.
[While holding jump] up up down down left right left right block
Thanks for the heads-up, WB! Much appreciated.
Meanwhile, I'll get my runs ready! :D
To simplify: it emulates one (or more) frames in advance in order to "reduce input lag", which can cause the emulator to "have" even less lag than original hardware, which is obviously against the rules.
It is more technical than that, obviously. Which I will leave to more technical people to explain. XD
Well it's more of a repair than a mod, really. So there wouldn't be any harm in doing that.
Retroarch isn't fine mostly because there is no way to tell if frame-ahead (which is used to reduce input lag and can go beyond what the original console is capable of) has been enabled.
With regards to MiSTeR, I think it's a shame that it's not getting looked into because its NES core rivals the most accurate software-based emulators out there in terms of accuracy.
I'd say that would rather fall into IL (individual levels) boards than a specific category.
You either moderate a board or you don't. No in-betweens. You not liking ILs is not an excuse to not moderate that section. This is not about you.
Just discovered this skip that could save a few seconds. As opposed to other stages, once stage 5 is loaded (ie: when the "chibi-Scott" on the bottom right disappears), you can actually move. So simply double-tap left and steer your character's running to the upper-left (easier with the analog stick). That should lead said character straight into the door. So when the screen transitions to the stage, you'll already be past the door and you won't have to wait for the twins to walk past you.
This seems to work for screen transitions after which you immediately appear on-screen WITHOUT the computer controlling you (ie: stage 5, along with certain specific subspace zones, but NOT stage 6 oddly enough) instead of the "slow walk" entrances as seen in stages 1, 2, 4, and 7.
https://www.pcgamesn.com/scott-pilgrim-vs-the-world-the-game/release-date-pc
So yeah, looks like we'll have to add PS4, Xbox One, Nintendo Switch and PC as platforms once this gets released.
Holidays are not too far off! :D
I went ahead and added them as sub categories anyway. This way, those who forgot to display the dip switch settings are not penalized, while those who went out of their way to show them have their own niche, and people can come and challenge them for that.
By default, runs are now in "Any difficulty", with players being free to edit their submission to reflect the difficulty IF said difficulty is shown via the service menu.
Was the best compromise that wouldn't hurt anyone that I could find.
You do make a good point. I'll even call guilty for the 3p run that was done on a marathon. We entirely forgot to go back to the dip switch menu to show the difficulty.
Now at this rate, it would be a call as to whether, like with the 1cc requirement in the past, hardest difficulty actually brings any value in our context as that sort of standard varies from one community to another. I mean, there were non-1cc runs when the 1cc rules were into play, and that was before I became a moderator.
I personally hate taking down runs because of situations like these because it can come across as a slap in the face of runners who put in the work. I'll have to run it on 4 stars AND 8 stars (I've only played on 8 personally) and take notes as to whether it is merely an "A.I. quality level", or if damage on both the player and enemies is impacted. If I notice visible differences, it'll allow for more thorough analysis of the current runs. If not, then it'll be a matter of determining if we require 4-star and higher (stock) difficulty instead of 8-star, if we add boards for different levels (which could end up being redundant), or if we just knock runs off the board (with mine which wouldn't show the difficulty level being no exception) and end up with an aggravated playerbase. Or maybe even leaving it to the player's choice, as, for instance, the Capcom vs SNK 2 community did for a while. Not sure how much of an impact that would have on this community, though.
But yeah, thanks for the insight, and feel free to comment.
@T3tsuya, your thoughts?
Well, Voultar (reknown console modder) has stumbled upon a cheap USB 1080p 60 fps USB3 card that seemingly can take everything and anything thrown at it.
You may wanna take a look at this twitter thread: https://twitter.com/voultar/status/1214669157503033344?lang=en
First two paragraphs, I agree.
Last one is a huge stretch, however, and you're assuming a whole lot. It hasn't happened to me personally so no point for me to ask anyone to stop or get admins involved. But I've seen it and it did make me shudder. This is why I thought it'd be interesting to see what others thought of it as well. Not everything is an excuse to "hide ulterior motives", y'know.
@sYn and if I may highlight a specific part of the link you posted:
"Just because something isn't in writing doesn't mean it is allowed."
Always something to keep in mind. Even when it involves something that would be newly discovered and technically legit, such as a 0-day major skip, or a game-changing strat. C.Y.A.: that's what it's all about.