Comentarios
hilo: The Site
CanadaLegs5 years ago

The dracula one is untouched. It was made before the game/category rules were separate tabs. So it just seems to 'still' work. I believe editing it would break it (As it did with Alleyway)

Note that added a space after the dash only serves to turn it into an unordered list, which is not quite what I'm looking for: https://cdn.discordapp.com/attachments/448991972427038731/707367914289758260/unknown.png

hilo: The Site
CanadaLegs5 years ago

Hello, Im updating some of my boards rules and am having a formatting issue.

In the past, I could just press enter and newlines would render properly. Dracula still acts properly: https://www.speedrun.com/bram_stokers_dracula_gb/full_game

You can see in the category rules that new lines are being displayed properly: https://cdn.discordapp.com/attachments/448991972427038731/707341246573576202/unknown.png

But when Im attempting to update Alleyway's game rules: https://www.speedrun.com/alleyway/full_game

Despite writing it the same: https://cdn.discordapp.com/attachments/448991972427038731/707341555546980382/unknown.png They wont render: https://cdn.discordapp.com/attachments/448991972427038731/707341729338097735/unknown.png https://cdn.discordapp.com/attachments/448991972427038731/707342492714139718/unknown.png

Anyone know why this is? What happened to my breaks?

CanadaLegs5 years ago

I believe the retrofreak uses VBA-M for game boy emulation; If that's the case, then it would be disallowed, as VBA-M is not allowed.

The game boy has some very accurate emulators, and as such, the less accurate ones are pretty much banned outright. So while I am not a mod, I wouldn't expect that to be allowed, as only gambatte, bgb, and bizhawk running the gambatte core are allowed for kdl.

Aegis29 les gusta esto
CanadaLegs5 years ago

You don't need to burn a disk; there are a number of ways to get GBi installed and booted. From using other games (I know Melee has a way to do it) or using tools like the action replay.

It's not required for speedrunning with the game boy player, but if it's something you get seriously into it may be worth investing in. I don't care much for picture clarity; but I personally find the input lag to be too bothersome on the GBP for speedrunning, but not everyone is as bothered by it.

CanadaLegs5 years ago

Note on the GBP from someone in the Game Boy community.

It suffers from some poor graphical output, and has a known issue with input lag; but it's an issue with the software, and not the hardware.

So most people who use GBP instead of an SGB2 for hardware, install GBi as the software in place of the boot disk. This gives you improved image output, and reduced input lag.

You can read more here: https://www.retrorgb.com/gameboyinterface.html

hilo: The Site
CanadaLegs5 years ago

Thank you, I'll get on the discord and reach out to some staff this evening.

CanadaLegs5 years ago

Yo! Noid II is a free fan made sequel to the NES Yo! Noid; that recently got a Game of A Year edition that added a lot.

It's a well developed speedrun that's got lots of interesting tech. KB&M or controller, but if you use a controller you can analog dab with the right trigger.

It's available at noid.pizza.

hilo: The Site
CanadaLegs5 years ago

Hello,

I run the Speedrun Weekly group that's had this thread for a couple years now ("https://www.speedrun.com/tournaments_and_races/thread/pe7e3").

Historically we would update the first post on that thread to show the current standings. However, staff and roles have changed over time, and we would have to bug Howden to have any changes made.

We could just delete the post, but we would lose the benefit of it being the first thing you see on the thread.

Would it be possible to change ownership of the post to me, or give me an option to insert a post as the first post? Something along those lines, maybe? I'm wanted to see if any staff knew before reaching out to Pac directly.

Thanks for any help. Legs

hilo: The Site
CanadaLegs5 years ago

I looked at the videos side by side in premiere; Except for the very bad framerate and the video starting late and being cut short; they appear to be identical runs. Have you brought it up with the mod of the game? I would suggest reaching out to them.

CanadaLegs5 years ago

The twitch leecher has a habit of downloading twitch vods in a variable framerate. I've had better experiences with jdownloader2, but even so in some cases I still had to encode the video again to a constant framerate in order to get an accurate time.

Something to keep in mind if you get unexpected results.

CanadaLegs5 years ago

I can only speak to GB, and not GBA/GBC games.

Given that Retroarch would be the emulator in question, it would almost certainly not be allowed. We have very accurate emulators in bgb and gambatte, such that most other emulators are banned if they cannot produce accurate results. Retroarch has always run GB games about 0.4% too fast (I believe due to how it does v-sync).

So at least for most GB boards, the emulator would not be allowed.

Some testing results I did with RA and Marble Madness once: https://www.speedrun.com/marblemadnessgameboy/thread/u3zzg Some results from my GB emulator testing. Last tested V 1.7.7: http://sprintinglegs.com/emutiming/results.html

Krayzar les gusta esto
CanadaLegs5 years ago

Heya!!

Sorry for the delay. :)

I do all my GB runs on a SGB2 in an NA SNES. So long as you're just cutting the tabs on your SNES, that's A-OK!

Legs

Also a side note about the SGB: We accept SGB2 and converted SGB1 times (http://nudua.com/convert); but we do not accept timing crystal modded SGB1s :)

CanadaLegs5 years ago

I was curious if a 60fps recording of this existed too; Id love to more closely see how many frames are left to save. It's a super good run.

CanadaLegs5 years ago

Hi!

It's free time. I'm holding left preemptively to be moving left in the menu. If I was mashing faster I would enter back into the help desk faster :)

You should just have to divide by 59.7275, but I retime my runs in Premiere. I could time it in Premiere if you have a link and want to compare the times.

Legs

hilo: Disgaea 2
CanadaLegs5 years ago

As is, the timing rules for runs are as such: -Timer starts the first frame the screen darkens after pressing start -Timer ends on the first frame of the credits screen background image OR the first frame of audio if not BG image exists

I don't see any issues with the starting time, but there has been discussion in the past about the ending times.

When I initially made this board, there was no consistent end time for runs between the other Disgaea boards, so I ended up deciding on the credits, to include the last bit of button presses in the post-boss cutscene.

However, after viewing all the category endings, it became clear that some credits have a visual before an audio cue(Axel), some of have an audio cue before a visual one(Good/Bad).

This makes timing the runs awkward; not impossible, but awkward.

For the ease of timing, and accuracy, I propose we change the end time to: On categories that involve winning the last battle(Good/bad/etc): "The first frame that the "stage clear" text becomes visible " On categories that involve losing the last battle(Axel) "The first solid black frame after losing the battle"

I recognize that this would require me to retime every current run; but I'd be willing to do that on some upcoming weekend.

If you have any thoughts or concerns about this, please let me know!

Legs

ButtGallon les gusta esto
hilo: Tetris DX
CanadaLegs5 years ago

WOAH all this data o.o

Thank you for the updates, I think it makes the board look a lot cleaner while still maintaining the same level of information. :)

hilo: Tetris DX
CanadaLegs5 years ago

Thanks very much!

hilo: Tetris DX
CanadaLegs5 years ago

Thanks! I appreciated the updated emu rules. In the GB communities we're lucky to have known accurate emus (Minus GBA). So I think it's important to set them as standards.

It's your board, so it's your call on the SGB1.

RA runs -about- .4% too fast, but it varies. Which is why I ban it on all my GB boards. The SGB uses the SNES timing crystal, so it always runs the same speed too fast. For this reason, I allow converted SGB times on my boards.

hilo: Tetris DX
CanadaLegs5 years ago

Thanks! Much appreciated.

Speedrun boards do a lot more than track peoples PBs. The offer a great history of the game, the speedrun, and it's evolution. So the more accurately we can preserve this information, and the more information we can preserve, the better!

Especially for underloved handhelds like GB, GBC and GBA. :)

hilo: Tetris DX
CanadaLegs5 years ago

Hello!

I noticed that this board only explicitly bans VBA. But there are a number of known inaccurate emulators for GB emulation.

I recently had compiled information from all the common current GB emulators in a effort to reconfirm which emus should be legal in the GB community.

In the end, bgb and gambatte were the only 2 reliable to be accurate in both loading and normal runspeed. (Although since bizhawk gave no advantage, it's often allowed as well.) You can find the summarization of my results here: http://sprintinglegs.com/emutiming/results.html

This would effect a number of your accepted emus, namely Retroarch, which has been known to run .4% too fast due to v-sync related issues. The SGB was off in a reliable manner, making recalculating it's time possible. So accepting SGB runs is still normal, since it can be properly adjusted.

These tests were only done with GB roms (Kirby's Dream Land for lag tests and Super Mario Land for runspeed tests)

I feel like some more concrete emulator legality would be good for the board.

If you'd prefer more concrete examples, I could runs tests using a DX copy/rom dumped from it to compare all emulators here. But the results should play out moreorless the same.

Thanks for hearing me out! Legs

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