Scoring system in the Genesis version
I vaguely recall getting high scores in the past, but I don't know what's more important. Time? Resources? Units? Structures?
Longer games have lower scores, but shorter games don't necessarily bring you high ones. For example:
I don't think you can do better in any respect, but I'm sure I've seen higher scores. Does anyone know what's the preference?
It's a factor of units and structures destroyed. Those lost don't have much effect. Spice is responsible for a smaller part of the score:
Time is mostly inconsequential:
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