Thoughts on banning an exploit that helps with getting more orders faster at least in Drugless categories. Saving and loading resets some order cooldown counter and allows you to force a new order in the next hour or 2 of ingame time. This also allows you to get multiple orders from people who would normally drop you as a dealer because of bad product(Drugless for example).
For Drugless, this exploit saves a huge amount of time, but it also makes the run 80% loading screens, which is why I'm thinking of banning it so the run still stays "relatively" fun.
That might not be a bad idea to ban the use of it or make a new sub category for exploit runs (S/L Drugless for example). Either way could keep the normal Drugless runs relatively fun and a challenge. Making a sub category for the exploit runs gives others a option to do a run using the exploit and could be used to see a good comparison of how much time is saved using the exploit. Having a sub category for the exploit could also help If for some off chance the exploit is ever patched out then it wouldn't effect the overall times/runs on normal Drugless runs.
Might have to look into doing the same for Gang Level runs as the exploit can be used to do multiple orders for the gangs in a single in game day.
Subcategories have been added due to the huge Uptown Kings update. For future runs, please mark the correct patch in your runs. >=1.1 is Uptown Kings update and newer, while <1.1 is for runs on older patches(This is where the old runs are as well)