For Candle Goals you do NOT have to survive or beat the level! They work like keychains. For some levels collecting all Candles makes finishing the level impossible!
Time Estimate 3:30 with few deaths, 4:00 with Many Deaths
RE: Manic Mode Locker - I would still do the short Cavern levels first then pull out before finishing rest of Cavern - The Crypt is especially long without Manic Mode - There are a couple more levels I would take trips to turn Manic Mode off for --- Mostly the Boulder levels in The Desert - their Candle Areas are meaner than their main areas where I leave it on for Any%.
I Recomend The following Segments
Forest = Wabbit Hunt and Spooky Speedway only at Normal Speed - Leave without doing rest of world Short levels of Cavernous Caves + Spelunking and Spelunking's Secret Level at Normal Speed Activate Manic Mode Locker Long levels of Cavernous Caves* Skip Pumpkin Level and Hotfootin Desert - Skip Tomb Raiding Ice* - Skip Cold Storage / Mold Porridge and boss Forest* Skip Isle of Zombies Turn off Manic Mode Locker Do the 7 Skipped levels Turn on Manic Mode Locker Ice/Forest/Desert Bosses Asylum with Manic Mode on whole time
Note that turning off the Manic Mode locker is actually below normal speed (about 80%) However, the levels you want to turn it off for are "inside" levels and you want to do the 6~ outside levels with manic mode on anyway, so I think it's worth eating the time loss --- Note that the only "bad" outside levels are done BEFORE getting Manic Mode at all (so 100% speed).
Random Hints
Cavernous Caves The Only "Kill All" Secret in the entire world is the Magmazoids in the top right of The Crypt (Shield for the Reddish) Keychains Barbecue Lake =get the shield at the bottom, then walk to behind the Zoids Dr Relaxo - Break Wall to the right of the Moss in the top right Barbecue Lake - Get the Energy Shield then walk to the area above the magmazoids The Crypt - pull the 3 Switches scattered around the level - then look in the 2nd Vertical Tunnel The Garden - Break Wall to the right of the first room Secret Level Entrance Spelunkorama Bottom Left of The Dark Maze
The Other worlds have a lot more Kill All secrets usually tied to a single enemy type on a per level basis - Sometimes it's obvious (the enemy drops candles) Sometimes it's not (Getting the Teal,Brown, etc Keys in desert)
Dusty Desert Overworld Keys - You MUST have the Overworld keys to get the Keychains! Bazaar (Kill all Pygmies) Cactasia ( Kill all Cactus) I Dream of Djinnis (Kill all Lamps) Sweltering (Kill all Beans) Keychain Levels Riddle of the Sphinx (Go to bottom at end) The Basement - the Top Path of the last boulder Tomb of Peptopep - Top Right after pulling the switch The Labyrinth - In bottom Left quadrant, path to it STARTS from the entrance to Top left quadrant Secret Level Entrance The Basement - In the sand area to the right of the start of the boulders Hard Candle Goals Sweltering - Need to let the Scary Scarab live for a while to farm candles Bazaar - Only 1 Hammer, 1 key of each color, Kill EVERYTHING- DO NOT BUY BRAINS The Labyrinth - Kill all Blue Skeletons since they have 1 each Indoor Oasis - Break Wall near start area The Map Room - Step on Bright spot in Ark of Covenant Room
Icy Mountain Keychain Levels Seal Hunt - step on 4 Rocks in each quadrant - Do bottom left last (so don't have to go over ice extra time) Rink After Hours (4th Door in the Top Left Area) Still North Pygmaton - Far Bottom right Cold Storage - In the Brain Room go to the right and break wall Secret Level Entrance (2) I-Did-A-Ride - At the rest stop, get off car and look for a gap in trees to touch igloo Under The Tundra - Bottom RIght breakable wall Hard Candle Goals I-Didn't-Ride - Go to the same place Igloo was to get Snow throwers to make the Snowballs turn and steer them into water... alternatively mash through their giant health Mold Porridge - In the room where you get the hammer there is a switch hidden between the top left tree - It opens the same secret passage as COld Storage (Hammer will not break this one)
Spooky Forest Keychain Levels Isle of Zombies - Glowing Tree on first island Fumigation - Breakable wall Bottom RIght of Basement Hedge Maze - in the dark zone to top left Flashbacks - There is a bunny by a rock that leads to a kind of hedgemaze and then a raft Secret Level Entrance (5) but River Mild secret is is UNNNECESARY Fumigation - Top Right outside house River Mild - Top Left Pygmy Village - Bottom Right Corpse Copse - Hole in trees in the bottom side of level Flashbacks - Same as the Keychain Hard Candle Goals Wabbit Hunt - Swapgun all the way to furthest island Hedge Maze - if you kill the 4 egg sacs in top right, the maze disapears (except for kechaiin area) , which imo is fasater than bothering with the 1 tile hallways.
Asylum Keychain Arboretum - In Mush's Arena it's behind the tree to the top left Graveyard out back - The Tombstone to the Right of one of the hammers is a (shoot) switch that removes a tree blocking keychain The Psycho Ward - It's in the Far Right room with the giant horde of enemies The Boiler Room - fairly obvious dark zone to walk in Secret Level Entrance Absolute Mayhem - Bottom left Hard Candle Goals - Psycho Ward - In the Midget room there is a breakable wall in it's top right Shock Therapy - Have to take enough electricy damage , heal in between >> Escape From the Asylum - Top Right area