Any% in 1m 14s 940ms by
Description
Skipping armour and rocket launcher in opening doesn't make rest of the stage too hard.
Sometimes the hell knight doesn't block door but in the run I take elevator losing a few seconds. Am sure you can probably jump around the door as well.
Elevator trap before red key grab can be avoided by going fast enough or hugging right wall.
Sigil II Leaderboards now open!
Hey all you Doomers! What a joy it has been this month to have 2 add-ons added to the game! This time around we've got Sigil II made by the man himself, John Romero!
What's new on the leaderboard? ![](
Recent runs
Level: Doom E2M3: Refinery
Level: Doom II Map 1: Entryway
Level: Doom E1M1: Hangar
Level: Doom E1M1: Hangar
Level: Doom II Map 24: The Chasm