Doom 3 Forum  /  Load Remover
  TheLonerDTheLonerD

Yes, but autosplit (and autostart and autoreset) can be disabled easily.

 
  qckdthqckdth

Well if there was a way to include qs / ql without those interfering with an autosplitter, we could use it for runs. Otherwise runs will have to be timed by manual splits as usual.

 
  CorpsefleshCorpseflesh

We could just use an autosplit for the start of the run and the end of it, because those are the two who actually matter and they would be accurate then. Everything else is not really needed.

 
  TheLonerDTheLonerD
(edited: )

@Corpseflesh it's really hard to make autostart (i think it's impossible without dll injection because we need to monitor label's click() event) and autoend. If someone can help me -- that will be great.

 
  LeYTo7LeYTo7

Thx for this timer

 
  CorpsefleshCorpseflesh

I have to agree with LeYTo. Thank you guys for your work.
I think we're okay without autosplitter.

 
  TheLonerDTheLonerD
(edited: )

Long time no see!
ASL script has been updated:
- Adding support for the new version of RBDOOM-3-BFG 1.2.0;
- Adding support for the dhewm3 1.5.0;
- Renaming all options. Now it's less confusing for new people;
- Adding a new option to include a loading time in the game time.

Script should updating silently when user is selecting "Doom 3" game in LiveSplit. But please check if version of your game is recognizing by LiveSplit.

https://i.imgur.com/HFSNdZ3.png

As always I will update a script if any new version will be released. If you want a support of a new sourceport just let me know!

lekolegalekolega likes this. 
Latest News
View all
No news
Recent Threads
View all
Thread Author
Xbox version
Last post
Wayne_MearesWayne_Meares
4 replies
Doom 3 in Windows no open
Last post
WhiteWallWhiteWall
0 replies
Level leaderboard
Last post
ReniReni
1 replies
Load Remover
Last post
qckdthqckdth
26 replies
Vanilla Doom 3 mods
Last post
Mucus.MiddletonMucus.Middleton
11 replies