MOD Note: The only run retroactively not remoded, due to being a cofounding run of category. However run breaks current active ruleset by using zdoom.
Overall a solid run... I was actually amused when i saw how many times i got blocked by (of all things) barrels lol! Having said that, i'm quite sure there's still room for improvement. But it's easier said than done... When it comes to monster movement, the run was almost perfect. I got really lucky. The run isn't particularly hard, you just need to know the fastest way and get at least a little bit lucky with monster movement. :)
Hey everyone so I'm gonna make this short because I have to go to work shortly.
I was made a moderator for the Classic Doom's here on SRC, and there's going to be changes.
- All IL's/Episode run categories are going to be removed
This is because DSDA exists. There's no logical reason for I













