In-Game Time
Popularly abbreviated as IGT, this is the easiest, but least accurate method of timing. This uses the timer located at the Mission Success/Failure screens and does not require any other extra steps from the runner. Simply showcase your run and then take the time at the end which is then inputted into your submission.
IGT works best for multi-mission speedruns under the Full-game Leaderboard, since it allows a metric to bypass loading times. For single missions, IGT can actually be slower than a timer or framecounting.
IGT Standards
- The entire run from the First Action Rule to Mission Success must be shown in your video. Cutting any portion of your video will result in your submission being rejected.
- For multiple missions, you are REQUIRED to provide your Mission Success times in the description of your submission.
- For multiple missions, you are not allowed to abort any portion of your submission, except in the case that the mission turns into a different objective. Aborting will be considered multi-segment and invalidate your time. If you need to abort a mission during your run, consider using one of the below timing standards instead. If the mission turns into a different objective, it has to be visible enough to not dispute and you are expected to immediately abort the mission and reattempt it.
Framecounting
This is the most accurate method of timing available. It is a calculation of the difference between two frames of reference in a video divided by the FPS.
[quote] (endFrame - startFrame) / framesPerSecond [/quote]
This type of timing is considered Real-Time Attack (RTA).
Framecounting Standards
- You must provide the first frame, the last frame, and the frames per seconds used to calculate the final time in the description of your submission.
- In the case of dispute by a verifier of final time, you will be asked to provide the raw footage used to calculate your final time. If a consensus is not agreed upon by the verifier, a separate moderator, and yourself, the slower of the two times will be used to represent the run's final time.
Framecounting Tools
- You can framecount on YouTube using the YouTube Frame Timer. Properly follow the directions on the page and you should output a nearly accurate time, with differences only in the milliseconds.
Hi all, we are going to be pushing the leaderboard stuff hopefully on or before 1.1, we are looking for more moderators and verifiers right now, let us know if you're interested.
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