Description
  • The first breach charge is mostly reliable at getting a pistol enemy to walk towards the door to the basement to kill him on my way out.
  • Jumping in the water section makes the psycho lose line of sight and stop chasing. The water does the rest.
  • There are 3 slow-mo doors in on this mission that are all next to each other even if you can't see them. Sniper support still works, clearing both rooms so they don't have to be entered at the end.
  • The second breach charge is pretty reliable at getting the pistol guy
  • Waiting a half a second at the final red door ensure the next wave of enemies all walk towards the door. This keeps them on screen for sniper support and triggers the ones that can use the door to chase me sooner.
  • Skipping the final two slow-mo rooms and the single enemy between them saves around 13 seconds.

Edit by Wavuvi: Set 'real time' value to match in-game time for leaderboard viewing.

Leaderboard
Level
2.10 Caught in a Maze
Category
Three Stars
Class
Breacher
Verison of the game
1.2.0 to 1.2.10
Run
Rank
First place
1st
Time
1m 11s
In-Game Time
1m 11s
Date
6 years ago
Platform
PC
Details
Player
Verified
6 years ago
Submitted
6 years ago
Game stats
Followers
47
Runs
761
Players
53
Latest news
Mods are still active

To anyone interested in submitting a run, at least one mod (Wavuvi) is checking for new runs multiple times a week. Remember to jump cancel your shotgun slowdown and turn off ALL skills (including team) for fresh runs!

3 years ago
Latest threads