Description

A nice improvement from my previous run because of big boss (arrest target) AI manipulation. They will not struggle if they're never alerted to you being there, which allows for an immediate rest by careful smoke placement on the 2nd and 3rd target. When they run away, it's always in the opposite direction of the player, and they will not surrender unless you are close enough. The 1st target was corralled towards the direction I wanted to go to save time.

Shooting out the top floor window at the 2nd target can hit the glass of the next building and cause an enemy to start patrolling next to the 3rd target. That's why I went through the second floor window instead (which you can see caused an enemy to patrol).

Leaderboard
Level
7.8 Home Box Office
Category
Three Stars
Class
Breacher
Verison of the game
1.2.0 to 1.2.10
Run
Rank
Second place
2nd
Time
0m 59s
In-Game Time
0m 59s
Date
6 years ago
Platform
PC
Details
Player
Verified
6 years ago
Submitted
6 years ago
Game stats
Followers
47
Runs
761
Players
53
Latest news
Mods are still active

To anyone interested in submitting a run, at least one mod (Wavuvi) is checking for new runs multiple times a week. Remember to jump cancel your shotgun slowdown and turn off ALL skills (including team) for fresh runs!

3 years ago
Latest threads