I love the small techs in this mission. Smoke on the arrest target lasts just long enough to clear the basement. Smoke again allows for a no fuss arrest and stops the enemies ahead from patrolling. Crouching to shoot the uzi guy doesn't break the window so the bomber isn't alerted and can be killed on the way out. The snipe saves about 2 seconds of small backtracks to both of the rooms. The final smoke was for safety because Breacher doesn't have guaranteed armor penetration. And of course one final snipe to save maybe 1 second of opening a door to backtrack.
To anyone interested in submitting a run, at least one mod (Wavuvi) is checking for new runs multiple times a week. Remember to jump cancel your shotgun slowdown and turn off ALL skills (including team) for fresh runs!













