Full playthrough strats - Links to timestamps of various runners [WiP]
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Full playthrough strats - Links to timestamps of various runners [WiP]
Updated 1 year ago by GingerNaTT
  1. Eversmile

To trigger hero party you need 7 creatures so claiming portal before first 20 seconds is crucial. On this map Portal generates creature every 20 seconds. If you miss the first generation your run will be automatically slower by 20 seconds.

It is important to keep creatures alive during battle or have at most 1 creature die as game checks if you still have 7 creatures to trigger the lord of the land.

RNG dependant as the more Beatles you have the better.

Difference between OG map and KFX is that KFX has 2 additional thiefs in the party which makes it harder to speedrun.

2. Cosyton

Creature amount also impacts level progression so claiming portal is crucial with generation speed now set to 17,5 seconds. If you miss the first generation your run will be automatically slower by 17,5 seconds.

Before training room you can only get flies and beatles. To get the training room you need 9 treasure, 9 lair and 9 hatchery.

Once you build 9 training room you you will get guranatee 2 demon spawns. After that all creatures are available. It is prefered to get as much demon spawns as possible but depedning on the strat you need just 1.

To trigger the first hero party run to the hero portal and activate AP by stepping on it.

After you defeat the first hero party that spawns to east - you need 8 creatures to trigger hero parties the portal.

The only thing left is to kill heroes as soon as possible.

  1. Waterdream Warm

Portal speed generation is 20 seconds. To progress you need 9 treasury, 9 lair, 9 hatchery and 9 training room.

This unlocks 9 library which guarantees you 1 warlock.

While unlocking library dig to the west training room to get 2 skeletons. Also dig to the hero dungeon to the south-west. Make sure to have uncovered a corner.

Once speed is researched use slap speed phase trick to move through the wall to trigger the AP at hero portal.

Kill the heroes as fast as possible which will start a timer 1 minute 40 seconds.

After that time if you have 10 creatures (it should be guaranteed as the fastest you can achieve that is 2 minute 40 seconds if you get skeletons as well).

After timer ends another party spawns after which if you kill it you need to wait another 1 40 seconds.

This timer spawns party with lord of the land. You need to kill al heroes to win.

  1. Flowerhat

Go through dungeon to get spiders.

  1. Lushmeadow-on-Down

Dig to blue

Kill blue

  1. Snuggledell

2 strats:

Dark Mistress transfer - Horned Reaper Route

No transfer - Hellhound route

  1. Wishvale

2 strats:

With Dark Mistress

Without Dark mistress

  1. Tickle

2 strats:

With Dark Mistress

Without Dark Mistress

  1. Moonbrush

2 strats:

Horned Reaper

Hellhound

  1. Nevergrim

Go for the blue and kill him.

If you want to make your hearth more busy but save time do not transfer.

  1. Hearth

If you don't kill heroes fast enough your run will be slower than minimum possible. The fastest time is always the same.

Use max creature bug to win the game. Level up and transfer horny.

  1. Elves' Dance

Kill keepers

Dig to free heroes

Dig and claim transfer

Kill heroes and transfer horny.

Need to have both keepers dead and all heroes dead to win.

  1. Buffy Oak

Dig to keepers and kill them with horny.

Research bridge with dragons.

Claim transfer creatures and transfer horny.

  1. Sleepiburgh

To spawn lord of the land you need wizard and keepers dead.

It takes keepers to dig to you a little while so killing wizards first then keepers is preferred choice.

Research bridge to claim transfer box and transfer horny.

  1. Woddly Rhymes

Dig and use fortify corner trick at the water.

Dig with imp tunnels to blue and green.

Use horny to kill 1 of the keepers while heroes kill the other one.

Avoid trigger action points not to spawn additional hero parties.

If you feel risky kill lord of the land and skip transfer.

If you want guaranteed easy Tulipscent, research bridge and transfer horny.

  1. Tulipscent

The safe strat: use lvl 10 horny to kill blue

The risky strat: use boulder trap to kill 2 orcs of the blue. Kill him with 2 hornies.

  1. Mirthshire

Auto scroller - use temple creature limit bug to automatically win after the timer wants to spawn the knight.

Unlock Secret 4 world for Priestess strat on Skybird Trill

  1. Blaise End

Dig to all creatures so you can use them to research speed and cannon fodder to slow down heroes before your heart.

Dig to free the dragon.

Dig to through treasury and trigger wizards.

Use sped up dragon to kill the heart.

You need to wait untill heart is fully dead before you trigger entrance AP.

Trigger AP and win.

  1. Mistle

Use water fortify trick to get an imp to dig to blue and white.

Have heroes kill blue. In theory you can speed up by digging to both at once as heroes have wander job before

they go for the heart. If lucky you dig to blue at the same time the action trigger so they should go to him faster.

Kill the fairy with imp with wall trick or use vampire.

  1. Skybird Trill

2 strats:

Priestess transfer - before skybird go to Secret 4 and get priestess. Use priestess to get into white dungeon.

No Transfer - use existing creatures to win the level.

Trick blue into attacking the Avatar and use Temple creature limit bug to win the level by preventing avatar to spawn. You need all white creatures dead to win the level.