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Alright, so after testing a lot of alternatives for the PC version of this game, there's an alternative that we'd like to bring. There's a program called dgVoodoo that has a lot of W98 x86 DLL files that can be integrated in old games that require them. It works with modern OS like Windows 10 Download it here http://dege.freeweb.hu/ Just put them in the .exe folder of the game and it fixed the crashes Since almost everyone are having random crashes of this game (like for example at the Triceratops section) this would give an air to this port. To the mods the question is, this would be accepted? Anything you need, don't hesitate to ask here PD: This contribution was done by @Se3cretSe3cret -------------------------------------------------------------------------------------------- Update: The person who managed in developing some DLLs for fixing RE1 PC is also working in something similar for Dino Crisis 2 PC, so far the results are awesome. https://twitter.com/REBehindtheMask/status/1180431487084240896 |
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Yes Julian, it worked fine on win 10 and I'd love to run the game if the mods accept the solution, and possibly more runners will get interested in running the game as well. |
JulianJulian likes this. |
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I never had crashes on PC version but a lot of people does. |
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We could do some series of tests if you're agreed with this, i know we have the same stuff of the PC speed is having different framerates but well, everything comes to you and Dodi as mods, we're opened to anything that is needed. As far as i remember, the IGT of the game is based in the framerate of the game (same as RE2 from other forum threads opened here) So that shouldn't be a problem after all. |
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Julian redirected me here, wasn't aware that other people knew about this trick. I suspect the reason why this fix actually works isn't due to hardware compatibility, but memory usage. Made a little fix myself via DLL magic like for RE1-2 and it works fine without dgVodoo, which is still a work in progress since it also tries to rewrite entirely from scratch the controller/keyboard handling. I'll post an update here when I can get back to you guys with a more satisfactory solution, as dgVoodoo tends to hog performance quite a bit and doesn't provide a real fix for minimize&restore or screen mode switching. |
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Nice @GeminiLobotoGeminiLoboto thank you so much for your contributions to the game, pretty excited about the patch you're working on, please let us know when you make some progress, cheers! |
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@666Deadhunter666Deadhunter other stuff that has been working on is an autosplitter for the PC version of the game, with that we could take the leaderboards completely based in IGT and without unfair reasons of RTA since the framerate is broken while the patch is being developed. This could work as Resident Evil 2 PC which is the clear example of weird frame jumps. So far the progress is that the autosplitter is done for the JPN version and we're working on for the USA version. Anything you have it or any concerns please let us know. ------------------------------------------------ Autosplitter added to the resource section, everything is explained in the video of how to attach it to the game. |
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Hey guys ! Sorry for being so long to respond, lot of work and not enough time for speedrun stuff PS : Don't worry if I don't respond immediately but I still checking everything. |
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@666Deadhunter666Deadhunter The patch will fix the problem related to not starting the game with other program. Could be done something like limit the fps making the game stable for most of the PCs. About using the autosplitter: That would help you a lot since the game is based in the same IGT of RE2 PC where the mods made it mandatary for not abusing of the low FPS and no spliced runs, this will help you tracking and verifying better the runs done on PC. Mandatory autosplitter Current runs submitted without autosplitter Let us know your thoughts. |
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Hi, @666Deadhunter666Deadhunter thanks so much for listening to the community suggestions, as @JulianJulian said: Thanks! |
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Ok, so the patch doesn't work for us version actually ? But maybe in the future. That would be cool ! |
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Sorry to bump the thread, didn't realize it was updated with questions for me. To answer about version support, I'm currently patching the SourceNext Japanese version, which should be the most updated, even tho the executable doesn't seem to differ much from what the other versions have, but still makes patching both executables impossible with the same code. If you're worried about language, I'm looking into a solution to make the game translate to English as usual. |
APSandmanAPSandman, |