Ever since the beginning of the season, There has been an issue with the in-game timer. The in-game timer now starts before the player has finished loading in. This issue appears to worsen on slower hardware.
Until now, The Lost Sector Leaderboard relied on the In-Game Timer to time runs. Given the abovementioned issue, we can no longer continue to rely on the in-game timer. All runs submitted so far have encountered the bug and will be re-timed using RTA.
From now on, all runs submitted to the Lost Sector Leaderboard must be re-timed using RTA. Since we archive the leaderboard every season, Runs from previous seasons won't be re-timed as the in-game timer was consistent back then.
Given that the enemy AI triggers as the level becomes visible, we cannot allow the timer to start on the first input.
RTA timing rules: The timer starts when the sector begins to become visible to the player. The timer ends when the prompt to open the chest completes.
For guidance, please refer to this guide on SRC: https://www.speedrun.com/destiny_2_lost_sectors/guide/rz8hw
After having internal discussion and receiving community input, the mod team is excited to announce a much-needed update to our moderation and run verification policies.
The community rules have been updated with clearer language, wider coverage, and an introduction covering gene
























