what is the reason kill% needs to start on the main menu for KYF?
We have ways of noticing macros, or modified files in our runs. We are also changing more things as to fix some of the other mistakes that could of happened. We are looking into everything at this time. Again, we understand why main menu might sound delirious, but we have our reasons. This should be plenty reason for now, if you have any other questions feel free to ask, as I am here for now.
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