Overall it wasn't too bad of a run and it's good to finally have a run in this category that isn't nested within a 100% run as we finally have a good time for how long this category is expected to take. That being said there is still a lot of room for improvement given the three deaths and numerous inefficiencies with movement which I can hopefully begin to work on next time I attempt this category. At the very least it won't be possible anymore to get a competetive time in this category whilst doing 100% runs now.

WiiUVCStarting soon all full game categories will be timed with load times removed. We'll use a program to count the load time of submitted runs and then subtract it from the final time. The main reason is that playing on virtual console (VC) gives you an over 2 minute advantage on an any% run (more in lo










