Remastered 1.0.1 Balance Patch
1 year ago
Canada

https://us.forums.blizzard.com/en/blizzard/t/warcraft-ii-remastered-patch-notes-101/52999

  • Balance Changes:
    • Paladin:
      • Heal mana cost per HP healed: 6 → 5
      • Heal research time: 200 → 100 steps
      • Exorcism research time: 200 → 150 steps
    • Death Knight:
      • Death and Decay:
        • Mana cost per set of ‘rots’ created: 25 → 30
      • Raise the Dead:
        • Skeleton HP: 40 → 60
    • Mage:
      • Blizzard:
        • Range: 12 → 10
    • Ogre Mage
      • Bloodlust:
        • Duration: 1000 → 750
        • Mana cost per unit enchanted: 50 → 60
        • Double damage is now applied after armor reduction instead of before.
    • Dragon / Gryphon
      • Gold cost: 2500 → 2250
    • Archer / Axethrower:
      • Base piercing damage: 6 → 7
      • Upgrade Axes/ Arrows 1:
        • Damage increased: 1 → 2
        • Gold cost: 300 → 200
        • Lumber cost: 300 → 200
        • Research time: 200 → 150 steps
      • Upgrade Axes/ Arrows 2:
        • Damage Increased: 1 → 2
        • Gold cost: 900 → 600
        • Lumber cost: 500 → 300
        • Research time: 250 → 200 steps
      • Longbow / Lightaxe Upgrades:
        • Base piercing damage: 6 → 7
        • Gold cost: 2000 → 1000
        • Lumber cost: 0 → 300
        • Research time: 250 → 200 steps
      • Scouting Upgrades:
        • Gold cost: 1500 → 500
        • Lumber cost: 0 → 200
        • Research time: 250 → 150 steps
      • Ranger Marksmanship Upgrades:
        • Gold cost: 2500 → 1000
        • Research time: 250 → 200 steps
      • Berserker Regeneration Upgrades:
        • Gold cost: 3000 → 1000
Bearbeitet von der Autor 1 year ago
hedgehog_in_the_fog und Alukret gefällt das.
Canada

For now I’ve added a variable to indicate whether runs are using a version from before this patch or after it, but maybe we’ll need some more significant reorganization/categorization. I’m not sure. Before the remaster we didn’t really need to worry about different versions of the game because the changes weren’t really significant for speedrunning, but this seems like it could be pretty consequential for many levels.

Bearbeitet von der Autor 1 year ago
CaptainErable gefällt das.
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