Level-Durchläufe
Level: (I09/B02) - Poppin' Fresh Station
Level: (G09/B05) - Wack 8-Ball Station
Level: (I05/B08) - Righteous Rails Station
Level: (F03) - Pop Star Station
Level: (F05) - Popalicious Station
NG+
Blaster

1m 16s 933ms
Switch2Level: (F06) - Duh-Oh Station
Level: (F09) - Bring It Station
Level: (I01/G01) - Toastmaster Station
Level: (G03) - House Party Station
Level: (G05) - Bustalicious Station
Level: (I07/G07) - Ride with Me Station
NG+
N-ZAP '85

1m 37s 500ms
Switch2Level: (C-1) - Octarians in the Crater? YIKES!
NG+
22nd
0m 29s
Switch2Level: (C-2) - Sink into the ink and SWIM!
NG+
29th
0m 25s
Switch2Level: (C-4) - What Are They? Can We Stop Them?!
NG+
21st
0m 48s
SwitchLevel: (1-1) - Get to Know Alterna, Your Only Choice
NG+
13th
0m 52s
Switch2Level: (1-2) - Octopods at Rest Tend to FLIP OUT!
NG+
Hero Shot
11th
0m 53s
Switch2Level: (1-3) - Splat You on the Flip Side
NG+
Hero Shot
15th
0m 42s
Switch2Level: (1-4) - Doors, Doors, Doors! And More! (Doors)
NG+
19th
0m 28s
Switch2Level: (1-8) - What Caused the Big Bang? YOU!
NG+
11th
0m 02s
Switch2Level: (2-1) - Twirling, Swirling, Whirling
NG+
Hero Shot
11th
0m 31s
Switch2Level: (2-2) - Absorbency and You
NG+
Hero Shot
10th
1m 03s
Switch2Level: (2-3) - Soak It to Me!
NG+
Hero Shot
14th
0m 58s
Switch2Level: (3-1) - Climbing the Corporate Splatter
NG+
Hero Shot
19th
0m 36s
Switch2Level: (3-2) - They Said We'd Have Flying Cars, and We Do! Kinda!
Level: (3-3) - Ink Wheels—Experience Tomorrow's Technology Today!
NG+
Hero Shot
12th
1m 02s
Switch2Level: (4-1) - Propellered to Greatness
NG+
Hero Shot
12th
0m 58s
Switch2Level: (4-2) - Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!
NG+
Hero Shot
11th
0m 43s
Switch2Level: (4-3) - Let's Put a Pin in That
NG+
Hero Shot
14th
0m 57s
Switch2Level: (4-9) - Flying Worst Class
NG+
N-ZAP '85
7th
1m 37s
Switch2Level: (5-1) - Trouble Round Every Corner
NG+
Hero Shot
10th
1m 05s
Switch2Level: (5-2) - The Upside to Enemy Backsides
Level: (5-3) - Uh-Oh! Too Many Snipers!
Level: (5-4) - Barriers! They've Got You Covered
NG+
Hero Shot
10th
1m 10s
Switch2Level: (6-1) - Bet You Mist Us!
NG+
Hero Shot
6th
0m 52s
SwitchLevel: (6-2) - Octarian Heights
NG+
Hero Shot
12th
0m 54s
Switch2Level: (6-3) - Torture Tour
NG+
Hero Shot
10th
1m 12s
Switch2Level: (6-8) - Breathe In, Breathe Out
NG+
N-ZAP '85
16th
0m 40s
Switch2Level: After Alterna
NG+
16th
8m 33s
Switch2Level: (01) - Return of the Octarians
NG+
(Shot)
144th
1m 38s
Switch2Level: (Boss 1) - Industrial Toast
NG+
(Charger)
123rd
1m 31s
Switch2Level: (Boss 2) - The Showdown
NG+
(Shot)
194th
0m 44s
Switch2Level: (Boss 3) - Lips for Days
NG+
(Charger)
41st
1m 05s
Switch2Level: (26) - Paradise Lanes
NG+
(Shot)
28th
1m 31s
Switch2Level: (Boss 5) - Bomb Rush Blush
NG+
(Charger)
89th
4m 51s
Switch2Level: (Tutorial 1, 1) - Pantree Beach
1P
10th
1m 33s
Switch2Level: (Tutorial 3, 3) - Blansh Seaway
1P
11th
1m 31s
Switch2Level: (Den 2, 11/26/51) - Sheeyz Den
Level: (Den 5, 15/25/55) - Temprah Den
Level: (Den 9, 22/37/62) - Awlmun Den
Level: (Boss 1, 12/27/60) - Bowtlode Temple
1P
Raid
10th
2m 03s
Switch2Level: (Boss 4, 40) - Throne Room
1P

11m 54s
Switch2Level: (1F) - First.Floor
Level: (1-9F) - Acrobatic_Triangular.Floor
Level: (1-9F) - Assault(Incoming)_Bowl.Floor
Level: (1-9F) - Bombarded(Relentless)_Rising-Ground.Floor
Level: (1-9F) - Bowl.Floor (Fleeing Foe)
Level: (1-9F) - Bowl.Floor (Portal)
Level: (1-9F) - Careful-Aim.Floor
Level: (1-9F) - Coverage(Between-Crosshairs).Floor
Level: (1-9F) - Danger-Magnet_Bowl.Floor
Level: (1-9F) - Field-Day_Pyramid.Floor
Level: (1-9F) - Forward-Momentum.Floor
Level: (1-9F) - High-Tower.Floor (Portal, Normal)
Level: (1-9F) - High-Tower.Floor (Tower)
Level: (1-9F) - High-Tower.Floor (Zone)
Level: (1-9F) - Launching_Pyramid.Floor
Level: (1-9F) - Pursuit(All-Out)_Wide-Open.Floor
Level: (1-9F) - Pyramid.Floor (Portal)
Level: (1-9F) - Pyramid.Floor (∞-ball)
Level: (1-9F) - Rising-Ground.Floor (Fleeing Foe)
Level: (1-9F) - Rising-Ground.Floor (Portal)
Level: (1-9F) - Rising-Ground.Floor (Tower)
Level: (1-9F) - Shelterless_Wide-Open.Floor
Level: (1-9F) - Steamroller.Floor
Level: (1-9F) - Stepping-Stones.Floor
Level: (1-9F) - Whirling(Crowd).Floor
Level: (1-9F) - Wide-Open.Floor (Portal)
Level: (1-9F) - Wide-Open.Floor (Tower)
Level: (1-9F) - Wide-Open.Floor (∞-ball)
Level: (10F) - Intensifying-Harmony.Floor
Level: (10F) - Layered-Rotator.Floor
Level: (11-19F) - Bombarded(Constant)_Exposed.Floor
Level: (11-19F) - Carefully-Aimed-Reversal.Floor
Level: (11-19F) - Ceaseless_Open-Season_Uneven.Floor
Level: (11-19F) - Crisscross.Floor (Fleeing Foe)
Level: (11-19F) - Crisscross.Floor (Portal)
Level: (11-19F) - Danger-Magnet_Crisscross.Floor
Level: (11-19F) - Danger-Magnet_Switchback.Floor
Level: (11-19F) - Danger-Magnet_Uneven.Floor
Level: (11-19F) - Double-Hill.Floor
Level: (11-19F) - Field-Day_Fortress.Floor
Level: (11-19F) - Fortress.Floor
Level: (11-19F) - On-the-Run(Circles)_Eternally-Hunted.Floor
Level: (11-19F) - Onrushing_Shelterless_Fortress.Floor
Level: (11-19F) - Open-Season_Fortress.Floor
Level: (11-19F) - Ping-Ponging_Double-Hill.Floor
Level: (11-19F) - Reckless_Switchback.Floor
Level: (11-19F) - Rolling_Double-Hill.Floor
Level: (11-19F) - Rotational.Floor
Level: (11-19F) - Springing_Jamboree.Floor
Level: (11-19F) - Springing(Swarmed)_Double-Hill.Floor
Level: (11-19F) - Switchback.Floor
Level: (11-19F) - Unreasonable_Shelterless_Up-and-Down.Floor
Level: (20F) - Elusive-Bounder.Floor
Level: (20F) - Intensifying-Harmony.Floor
Level: (20F) - Layered-Rotator.Floor
Level: (21-29F) - All-the-Way-Down(Then-Up-Again).Floor
Level: (21-29F) - Bombarded_Whirling_Divided.Floor
Level: (21-29F) - Combined-Forces(Striking-in-Unison).Floor
Level: (21-29F) - Cruel_Sisyphean_Eight-Shaped.Floor
Level: (21-29F) - Danger-Magnet_Covered.Floor
Level: (21-29F) - Dizzying_Unstable-Footing(Bounce-Pad).Floor
Level: (21-29F) - Extensively-Circuitous_Covered.Floor
Level: (21-29F) - Frantic_Scampering_Two-Bridge.Floor
Level: (21-29F) - Ink-Drenched_Gateway.Floor
Level: (21-29F) - Intense_Homing(Swarm)_Gateway.Floor
Level: (21-29F) - Large-Underpass_Covered.Floor
Level: (21-29F) - Open-Season_Ink-Spattered_Two-Bridge.Floor
Level: (21-29F) - Powerful_Danger-Magnet_Divided.Floor
Level: (21-29F) - Projectile-Spam(Med)_Divided.Floor
Level: (21-29F) - Scampering(Between-Crosshairs)_Covered.Floor
Level: (21-29F) - Springing_Gateway.Floor
Level: (21-29F) - Targeted(Giants)_Open-Season_Gateway.Floor
Level: (21-29F) - Threatened(All-Sides)_Two-Bridge.Floor
Level: (21-29F) - Whirling-Enemies(High)_Two-Bridge.Floor
Level: (30F) - Control Room
Level: (30F) - Epic Vibrant Battle
Level: Yacht Dice
Individual Games
Win
8th
2m 52s
Switch2Individual Games
Finish
6th
2m 32s
Switch2Level: Ludo
Individual Games
Win
12th
3m 34s
Switch2Level: Renegade
Level: Riichi Mahjong
Individual Games
Win
5th
3m 57s
Switch2Level: Takoyaki
Individual Games
Finish
6th
1m 02s
Switch2Individual Games
Win
9th
0m 55s
Switch2Level: Toy Boxing
Level: Toy Baseball
Individual Games
Finish

4m 04s
Switch2Individual Games
Win

3m 50s
Switch2Level: Welcome to the Flower Kingdom!
Level: The Final Battle! Bowser's Rage Stage
Level: Clear course and stay invincible! - Welcome to the Flower Kingdom!
Level: Clear course and stay invincible! - Swamp Pipe Crawl
Level: Clear course and stay invincible! - Sproings in the Twilight Forest
Level: Clear course and stay invincible! - Outmaway Valley
Level: Clear course and stay invincible! - Armads on the Roll
Level: Clear course and stay invincible! - Rolling-Ball Hall
Level: Clear course and stay invincible! - Bloomps of the Desert Skies
Level: Clear course and stay invincible! - Valley Fulla Snootles
Level: Clear course and stay invincible! - Hot-Hot Hot!
Level: Clear course and stay invincible! - Blewbird Roost
Level: Acorn Plains 1
NSMBU
Any%, Mario
22nd
0m 49s
Switch2
Level: Peach's Castle: Castle 2
NSMBU
Any%, Mario

3m 05s
Switch2
Level: Baby Jelly
Lv.1
Starter Deck

1m 45s
Switch2Lv.1
Custom Deck

1m 45s
Switch2Level: Cool Jelly
Lv.1
Custom Deck

1m 45s
Switch2Lv.1
Starter Deck

1m 45s
Switch2Level: Aggro Jelly
Lv.1
Custom Deck

1m 49s
Switch2Lv.1
Starter Deck

1m 49s
Switch2Level: Max% Check Point 1
Level: Max% Check Point 2
Level: Max% Check Point 3
Level: Max% Check Point 4
Level: Max% Check Point 5
Level: Max% Check Point 6
Level: Max% Check Point 7
Level: Max% Check Point 8
Level: Max% Check Point 9
Level: Max% Check Point 10
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