Threads
European Uniontoca7 months ago

I recently finished a TAS of this game which is now published on TASVideos:

European Uniontoca9 months ago

I recently finished a TAS of this game which is now published on TASVideos:

European Uniontoca9 months ago

I recently finished a TAS of this game which is now published on TASVideos:

European Uniontoca11 months ago

In addition to the 2017 104% TAS done by me in 53:55 (leaderboard timing):

(with commentary here), just today my new Any% TAS (in 35:58 leaderboard timing) has been published on TASVideos! Direct video link:

Tebt_W und PeteThePlayer gefällt das.
European Uniontoca1 year ago

(and backup VOD in case the original one ever goes down)

European Uniontoca1 year ago

As is common with point'n'click runs, the main timesave comes from optimizing what things to do in what order. This game is no exception, and to my knowledge there are also no useful glitches. However, there is still some tech to this run, and the purpose of this thread is to document all of it. In case anything else is found in the future it can simply be added to this thread.

  • Fast screen transition

This is a classic that is present in most point'n'click games: changing scenes by double-clicking makes the transition happen instantly, thus skipping the walking animation.

  • Frame-perfectly skip all dialogue

There are three known ways to skip dialogue and cutscenes in this game: left-click, right-click, and spacebar. What is special about space is that holding it skips all dialogue as soon as it comes up. An example of this can be seen in this run (with input viewer).

Notably, this seems to be an "accelerating feature" similar to writing text where holding a key takes a split-second before the key is entered continuously. As such, holding space to skip dialogue should happen ~1 second before the actual dialogues would show up for it to skip all dialogue frame-perfectly. Holding space can be buffered throughout some, but not all screen transitions; moreover, clicking on things while holding space does not always work. Thus it is recommended to only hold space when needed.

  • Language differences

Because of frame-perfect dialogue skipping, even if there were dialogue differences between different languages they would likely not matter. However, there is a more interesting version difference: in the German & Italian versions can you talk to Victoria after realizing that the door to William's chamber is locked (Chapter 1, ~6-7 minutes into the run). In all other language versions, trying to talk to her gives the "I should leave her alone for now" dialogue, but in German & Italian checking the door gives an additional dialogue which roughly says "I should ask Victoria about the key" (Samuel does not say that in other versions) which unlocks going to Victoria early. This is a big timesave as well as an argument for German/Italian being the fastest versions for speedrunning.

European Uniontoca1 year ago

PoP1 SNES Romhacks can be found over at popot.org—click here & scroll down to the bottom of the page—or on romhacking.net. Some ROMs may also be found in this leaderboard's "Resources" section.

We'll gladly add any hack to the leaderboard that has a speedrun already.

European Uniontoca1 year ago

...by @vo1dm1nd; for the sake of completeness, because it's currently not on the board:

European Uniontoca1 year ago

In August 2024, this game was finally released on Steam (as version 1.4.0). In particular, this means that we finally have the ability to downpatch to 1.4.0 and above through Steam, so runs done on these versions are safe to play on in the future. As a result, however, we had to do a final clean-up of runs and archive old versions that cannot be downloaded or accessed anymore. Given this is the last time we had to do this, we were able got rid of the temporary "Old Patch" misc category and, instead, archive all pre-1.4.0 runs (including all detail) in this spreadsheet! And with this, the patch wars come to an end. ☮️

GMP gefällt das.
European Uniontoca2 years ago

Some people from the PoP community already got the chance to play the full game a week early, and hereby all strats and glitches that have been found are being shared. All findings are compiled in this document and are being updated with new tech as it's found. Also contains a table of all amulets & their impact on damage values, a list of all Athra surges (and their location), as well as all puzzle solutions.

European Uniontoca3 years ago

I don't know why I never posted this vipeazone video here so let's rectify that:

CurlyJefferson gefällt das.
European Uniontoca3 years ago

After some discussion among the PoP leaderboard moderators we have decided to rename "No Major Glitches" to "No Exit Glitch" in order to more reflect the true nature of the category. Moreover what was "Any% (Warpless)" previously has now been bumped from a subcategory to the new main category "All Levels"; again, in order to clarify to new runners or viewers what the category is about.

GMP und VelCheran gefällt das.
European Uniontoca3 years ago

Done at PoPRuns 2022:

Smathlax, Samabam, und GMP gefällt das.
European Uniontoca4 years ago

For the sake of completeness here is a list of all fonts used in this game:

CurlyJefferson, Jesus_PK und 4 Andere gefällt das.
European Uniontoca5 years ago

To document what the currently "optimal" time would be for all categories: Link

GMP und Smathlax gefällt das.
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