Kommentare
Christmas Islandqqwref13 days ago

I asked ChatGPT-5.6 about those last two trophies. Edited for brevity:

The trophy system works like this:

  1. Every applicable level stores an inactive type-$7F object in slot 1.
  2. A level’s secret puzzle sets bit 7 of event byte $CCBA.
  3. The common routine at bank 0: $3D50 notices that bit and sets bit 0 at $C675, activating the trophy.

I enumerated the direct and table-driven code paths capable of introducing $CCBA.7. Neither suspect level selects one:

  • Weight For It!, level ID $14, has event-table entries that set only $CCBA.0 and $CCBA.1.
  • Jungle Jumps, level ID $15, sets $CCBA.0, $CCBA.1, and $CCBA.2. Its completion routine at bank $7C:$771A checks whether those three bits equal $07, then sets $CCC6.7 - a different flag used for level completion. It never sets the trophy bit.
  • The event tables do contain $80 entries for other levels, demonstrating that the missing entries are significant rather than a disassembly artifact.

So the trophy entity and global spawning machinery work; there simply is no legitimate way for gameplay in either level to request that spawn. This explains the long-standing community observation that Weight’s trophy exists but cannot be spawned, while Jungle’s is not in bounds and cannot be spawned. It is also consistent with an incomplete port: the N64 versions use red-ring and blue-ring challenges for these levels (N64 achievement descriptions), but the corresponding GBC trigger logic was not connected.

Christmas Islandqqwref2 years ago

Insanely good board

Christmas Islandqqwref4 years ago

Looks like somebody beat this with a 15:52:

Christmas Islandqqwref4 years ago

Wonder who this was :)

Thread: Undertale
Christmas Islandqqwref10 years ago

<3 TGH

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