Threads
North Carolina, USAmt2 years ago

What's going on with formatting? I carefully formatted posts for my community and most of it is broken now. Every formatting guide on the side is outdated, every major post I've made in the past has broken tags everywhere. We can't center text anymore? Are we using markdown? Point me to documentation or a resource please.

Zanum, Brooklyn und 3 Andere gefällt das.
North Carolina, USAmt7 years ago

There may be times when a person is banned from the leaderboards. We strongly feel that accusations of cheating are very serious and this forum is the place to make a public response and/or appeal if you believe you have been unfairly judged. Internal moderator discussion itself is not public, only specific reasons/examples for bans will be public record. THERE NEED NOT BE ANY FORUM DISCUSSION BEFORE MODS REJECT A RUN OF YOURS OR BAN YOU. This information is purely for those who have been banned/rejected and want a proper response, or an appeal, all on public record.

  1. Put [Ban Appeal] or [Reject Appeal] in your thread title
  2. Present your case (likely countering arguments against you)
Zanum, Omar, und Brooklyn gefällt das.
North Carolina, USAmt8 years ago

Complete a run and we'll add your category.

Requirements:

• Video evidence

• Meaningful objective(s)/restriction(s). Highly arbitrary or meaningless categories, such as 'Do 10 Baxters, then get baby Mario taken by a frog, Warpless, on a Tuesday', will not be accepted.

Post here / make a thread or ask a mod on discord

mruns, HUMANRAC3, und Brooklyn gefällt das.
North Carolina, USAmt9 years ago

SNES Global Rules

Allowed Emulators: Snes9x 1.51, 1.53 - 1.56.2

Click for compiled snes9x 1.56.2 core for retroarch (I strongly recommend you compile things yourself, but if you don't care, here it is, source)

Retroarch Rules

Runahead is banned (this also applies in general for the same concept in any other emulator)

• Frame delay may be set as high as you want, be warned that setting this too high will be detrimental to emulator performance depending on the power of your cpu

Bans

SD2SNES/FXPAK, Super NT, Bizhawk/Higan/BSNES, Snes9x 1.43, Snes9x 1.57+, zsnes etc. are banned. All emulators, flash carts and 3rd party consoles (e.g. FPGAs) that have fewer lag frames than the official console release are banned. Only those that are slower than console are allowed (all Super FX 2 emulation is inaccurate). If you have reason to believe an update has changed the SFX2 emulation to an acceptable level, contact a moderator on Discord or post about it here.

• No use of controller functions that are not possible on an unmodified stock controller (e.g. macros, left+right, turbo).

• No use of outside tools (e.g. RAMwatch, LUAscript).

• No outside modification of game code. This includes things like cheat devices (e.g. game genie), crooked cart, and modified roms.

• Use of savestates and rewind on the Switch and SNES Classic versions is banned.

Verification Guidelines

• For emulator submissions, the input display and frame count must be turned on and any relevant settings must be shown after the run (version, framerate, runahead, etc).

⦁ It is highly recommended, but not required, that you locally record your runs if you want to submit to the leaderboard, in case your stream goes down for any reason. OBS can stream and record the same encode. If you have any questions or issues, post on the forum or ask in the Discord.

⦁ All submissions that would be a Top 15 time require full video proof in perpetuity. Full video means ONE segment, with full audible game audio. Two split twitch VoDs or a VoD with partially muted audio is NOT a full video. If you have audio or recording issues, please ask here or on the Discord. Do NOT wait until a Top 15 PB to bring up an issue. No exceptions will be granted for status or circumstance, the rules apply to everyone, equally.

⦁ Suspicious submissions without video will be discussed by the moderators (e.g. a sub 2:00 warpless time from someone we've never heard of, or talked to). Some sort of proof of capability is what we're looking for here.

⦁ Mods cannot verify their own full game runs. If this happens, post about it on the forum.

⦁ Old accepted runs that did not meet these standards were Grandfathered in.

Any questions, comments, or criticisms can be posted in this thread or on the Discord server.

Discord Server Link

Applesaucefiona und PandaEaron gefällt das.
North Carolina, USAmt9 years ago

Use this thread to bring up anything pertaining to the game that you'd like to see updated/changed/re-worked (category discussion, order, rules, leaderboard criteria) This is the place to make statements on a sort of permanent record (i.e. not a discord discussion)

wiki: https://yoshispeedruns.com/wiki/index.php/Main_Page

discord: https://discord.com/invite/cdUzR3Z

Recent Changes: 6/x/21:

  • blk unmodded
  • icterus supermodded
  • leaderboards split between snes and VC (snes classic/switch)
  • some category rules rephrased

Older changes: 10/26/18:

  • Modded Brooklyn

  • De-modded David and arne due to inactivity

  • Removed / Edited some old guides and splits

  • Created a board for meme categories: https://www.speedrun.com/yiext

  • De-modded Trix and Drakotou due to inactivity

  • Modded Davidb and Poahr

  • Made Warpless the default category to reflect recent activity

  • No Reset restriction removed from 100% and Warps per community vote

  • Added a "Restrictions" variable (temporary) to Warps and a "Ruleset" variable to 100%

  • Renamed No ACE to "Beat Bowser" and removed the no ACE restriction (volpe's fault)

  • Established proof requirements

Todo:

  • add updated splits / guides (current ones really need to be nuked)
  • add / practice hack / UFO is dead

Suggestions, questions, etc?

SG_Yusuke gefällt das.
North Carolina, USAmt10 years ago

Objective: get all the levels in the IL table filled out using the wiki table so we can lock the old wiki

Changes:

  • Nuked "All Coins"
  • Adjusted "1-1 Warp" variable to only be an option on any% stages where warping is faster than completing the level normally. Now required, default is "No"
  • Adjusted "Exact Frame Capture" variable to be required, default is "No". Don't change this to "Yes" unless you've specifically set up exact (30.0494i) frame capture. (Ask me for help if you're interested in this)
  • Re-timed and submitted all of my old ILs
  • Removed mods who haven't logged in for 6+ months to reduce clutter
  • Set the default full-game leaderboard category to "Warpless"
  • Changed 1-1 warp variable for IL levels into a subcategory for applicable levels for both Any% AND 100% (!!!)
  • Moved PAL warps runs to warps
  • Split up No credits warp runs into No ACE and Magical Journey subcategories in "Legacy Any%" (was the only misc category left so....)

To-Do: done, locking that wiki page

  • Add active people as mods if needed (e.g. submissions sitting unapproved for days) [b]

[b]nevermind, didn't know only mods could submit other's runs

Post questions, suggestions, etc

andykuma gefällt das.
North Carolina, USAmt10 years ago

I formally accuse die_mann of editing cfg files to give higher chances of stamina artifacts and lowered enemy accuracy. Something like 7 runs in 2 weeks all with stamina artifact drops is beyond sketchy.

I propose:

A) Using the autosplitter for all times, now that there is a consistent autosplitter. Removing loads equalizes everything.

B) Adding a column for time without loads and having this column be the default sort

C) Removing all of die_mann's runs unless he provides a run with views of config files before the run, as well as launching the game from the same directory as the config files. This requires mic audio to prevent splicing.

North Carolina, USAmt10 years ago

It's gotten to the point where load times make up a non-negligible part of the run, this isn't fair to runners with significantly higher loading times (thebuttravage).

I've started working on a autosplit script for Livesplit, at first it will just pause the timer during loads, but I'd like to have it start automatically when you exit the intro cutscene and split automatically when the ending cutscene begins. I'm not too interested atm in having all splits automated, personally, just because it's more work for me if I'm the only one working on it.

One thing to note: with the pointer I'll be using, Client Synchronization won't be included in load removal since you have character control (or can just stand still and regain stamina).

Thoughts?

TheButtravage, Tolarus, und TheStalkerVal gefällt das.
North Carolina, USAmt11 years ago

Looking for anything: leaderboard opinions, theme ideas, what should go on Guides/Resources, etcetc

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