This sounds like a regular Glitchless run but shorter, I'm not sure many people would be interested in running this category.
Those are the original keybinds, I don't know if they have changed since then :
Hotkeys
F1 - Player Scale Increase
F2 - Player Scale Decrease
F3 - Player Scale Reset
F4 - Toggle Unlimited Render Distance
F5 - Store current Position, Scale and Rotation
F6 - Teleport to stored Position, Scale and Rotation
F7 - Reset to Checkpoint
F8 - Restart Level
F - Toggle Flashlight
Shift + Mousescroll - Scale currently held object
K - Toggle NoClip
Space - Fly Up
Control or C - Fly Down
Mousescroll - Adjust Flying Speed
F9 - Toggle Debug Functions
F12 - Toggle Performance Metrics Graph
Debug Function Hotkeys (these are made by the Superliminal devs, there might be more that I haven't found yet)
G (double tap) - Developer Noclip Camera
7 (double tap) - Fast Forward
Shift 0-9 - Checkpoint Jumper
= - Next Level
- - Previous Level
F11 - Toggle Console <-- THIS IS BROKEN IN THE MOST RECENT VERSIONS
Console Commands
"teleport x y z" - teleport to location
"scale x" - set player scale to x
"load x" - loads the level with the build id x (2 for induction etc.)
"showtriggers" - toggles visibility of triggers
"mousemin x" - sets how far you can look on the x axis (default is -70 everywhere but clone, on clone it's -90, allowing you to look straight down)
Steam must be running when you start the game, and you need to own the actual game on your Steam account.
I suppose it's probably an issue on youtube's side? Try reuploading it again
How would that be useful in the Glados fight?
In that case, I'm not sure what the problem could be. I would suggest you join the Discord server and ask for help in there.
I don't think the mod works with recent versions of MelonLoader. Try with MelonLoader version 0.5.7.
Just as a heads up: the original question was posted about 2 years ago. They're probably not looking for advices anymore.
Do you have a video of your route?
If you're clipping through the window, then it would not be allowed in glitchless.
Once you downgrade to beta 1.0 in Steam, you can download the downpatch here and extract the files into the game folder. Then launch the game through Steam as usual.
Keep in mind that the legacy version is quite different from the current one, and a glitchless run on that version will end up in a different category.
Did you recently change something in the settings? I remember having my game crash in specific situations when the "portal render depth" was too high.
@protobroom He doesn't actually move faster (you can compare with other runs). His FOV is quite large, which is why it may look like he's moving faster.
Considering that the game gets updated at a fixed tick rate (15 ms / tick), displaying milliseconds wouldn't really increase the timing accuracy.
@Zen929 All he does here is resize the cube before jumping down, so that he can use it to reach the next doorframe. I'm not sure what you mean by "respawn skip" though.
Feel free to join the discord server, there are many people in there that can answer your questions: https://discord.gg/T6JbGSG
@Zen929 If you're talking about what's happening at 19:38, he resets to checkpoint so that the player size is being reset as well. There are many "portals" in this level that slightly change the player size, which impacts the walking speed. This trick makes it possible to save a few seconds by maximizing the player size.

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