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Thread: Cry of Fear
Greeceguruxd1 month ago

IL runs would be good but they would also need a revised timing method. I'll have look into it if it's to be added

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Greeceguruxd6 months ago

you goated hui

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Thread: Cry of Fear
Greeceguruxd8 months ago

Maybe if you didn't delete your posts every time someone responds you could figure it out. Go through the doors in the correct pattern. The door you go through isn't the door you will appear at, it doesn't matter.

Thread: Cry of Fear
Greeceguruxd9 months ago

Maze Skip/Fast Maze is one of the more advanced tricks in the game since it's pure movement. It's not recommended for any non-top player. But since these questions are more related to movement in general, it's good that they're answered.

1: I somehow slowdown somewhere like between 300-420 (even having mouse wheel binded and capping at 100 FPS) 3: When I dodge jump after making first dodge jump. I randomly get 333 speed cap or maybe even lower

These 2 are most likely related. This game has something which we call "Bhop Cap" or "speed cap." What it does is that it limits your speed when jumping. If you jump with speed greater than 510 it will be automatically set to 331. So, your dodge jump is too fast, meaning the delay between your dodge and jump is too little, making you jump with speed higher than 510. We have a console command: "rs_bhop_cap," which enables/disables this cap, and categories to separate playing with and without it.

2:I get delays when i turn to the side

I don't understand this, tbh. But, I believe you're turning too quickly. There is a limit to how fast you can strafe in the air. Turn too fast and you lose speed. Keep in mind this game has mouse acceleration, so that might be affecting you as well.

Thread: Cry of Fear
Greeceguruxd10 months ago

You could try doing it looking straight down. The other typical commands that improve FPS don't really affect c_lake. You could try launching the game as administrator - don't forget to also launch OBS as admin if you do this.

For more immediate and detailed responses you should join the Discord server.

Thread: Cry of Fear
Greeceguruxd10 months ago

Antiviruses don't like .dlls or things that inject into memory since this behavior is similar to that of malware. Everything listed there is safe, the results are false positives.

Thread: Cry of Fear
Greeceguruxd1 year ago

Your run can get verified if your run's end screen has "Time taken." This end screen doesn't always show up, though, so some of your runs will be unverifiable. Also, this makes your runs much slower than LiveSplit since it uses a different timing method.

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Greeceguruxd1 year ago

Please don't submit your casual playthroughs anymore.

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Thread: Cry of Fear
Greeceguruxd1 year ago

Turn v-sync off

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Thread: Cry of Fear
Greeceguruxd1 year ago

Try adding "-gl" to the game's launch options

Thread: Cry of Fear
Greeceguruxd1 year ago

you can do "fps_max x" in console and change it to whatever number you like (not over 100). but this is not recommended because it will make it overall worse since the game updates with every frame and doesn't use a tick system like modern games

Thread: Cry of Fear
Greeceguruxd1 year ago

The best place to get advice and answers to your questions as quickly as possible is the discord server that we have.

Also, I recommend saving before the subway parkour part).

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Greeceguruxd1 year ago

i will go and buy kebab now

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Thread: Cry of Fear
Greeceguruxd1 year ago

check that vsync is turned off on your nvidia control panel/amd software

Thread: Cry of Fear
Greeceguruxd1 year ago

if you run the game as administrator then you should also run livesplit as admin

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Thread: Cry of Fear
Greeceguruxd1 year ago

try turning off water shader and all other advanced settings except the final 3

Thread: Cry of Fear
Greeceguruxd1 year ago

if you're talking about having livesplit on the screen while playing fullscreen, you can't. the only way to have livesplit on screen is to play windowed and have it on the side, assuming you don't have a 2nd monitor. alternatively, you can use livesplit sounds to see if you're ahead/behind

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