That's actually a really nice idea, we'll give it a though.
I just know from a lot of other speedgames (Especially pokemon) that consoles are usually afster than the legal emulators.
Just out of curiosity: How come almost everyone is running this game on emulator? Are emulators that are faster than console allowed for this?
It depends on the route you're using, but you can probably get good times with that setup already.
That's correct. The way it has been handled now is that the consoles are split now into Pro and Base. We figured that splitting it even further would clutter it up to much (Especially with a definite PC port in the future) so we decided that if you are really dedicated into coming out on top it seems to be a reasonable investement as you can usually get them for 50-70 €/$/whatever you use. We do have filters at least for HDD and SSD. It's obviously not the same representation, but it's better than nothing.
No, the Ps4 Pro is a lot faster than the Base PS4 is. You can see that if you watch the demo speedruns.
The difference to games like Celeste and Carance of Hyrule is that the IGT in this game is RTA. It counts during loads. It also stops when you are idle in a menu.
You can not go around that unfortunately. The only ways to avoid that without a capture card is 1: Using Remote Play 2: Pointing a webcam at your gameplay for the final Chapter and have it visible at all times during it.
Otherwise you can not submit your runs to the board which is really really unfortunate.
Nobody has ran it before which is why it's not on the boards. By the way we handeld the other boards, if you have a run for it it could probably be put on the boards, but that's up to the mods It's better if we have a run already instead of adding an empty category
Yes, there is a playlist that showcases all these runs right here: https://www.youtube.com/playlist?list=PLYGKKijWHMDvh_YF5qkIjPbK7kdF-FEkw I still have to update it with a few runs, but later tonight all runs will be included.
If we have the OC version it will be it's own category with it's own Timing method (most likely) as the games memory can just be read. That procedure makes it 100% accurate. There is nothing we're delaying by doing that.
I myself would be fine with going both ways. But I'd tend for RTA. I'll explain both right here:
RTA: With RTA it would be a lot easier to handle for everyone. It's more convenient, we do not have to worry about timer inconsistencies and theoretically the whole game could be ran without a timer as from what I heard beating the game shows you your IGT which perfectly represents your RTA time. That way splicing could be prevented as well as the length of the video/a retiming of the run would be backed by the RTA timer. Retiming the runs would be long as well and we can probably expect to have a lot of runners. No matter how many moderators would be present, we can reasonably only retime up to 1 run per day if we were to do it very accurately. The only problem is the hardware difference, however my idea would be to at least split Pro and Base to let people be competitive. It would not be fair to require people doing a up to 400$/€ investment to be competitive looking at it realistically it will take no longer than 1-2 weeks until Base Runners can not reasonably catch up anymore. A harddrive investment isn't as big as decent SSDs can easily be bought for 50-60$/€, but that way we'd have it split into two consoles and can keep it competitive for a huge majority of runners.
Loadless: Going Loadless opens up different possibilities, but also causes some problems. The biggest one is that once we get a lot of run submissions, which would be foolish to not expect that, we will have a gigantic backlog no matter the amount of moderators we have. To prevent that, we'd have to be able to get a perfect loadremover that cause no issue whatsoever. However Loadless would allow us to keep competition on one board for every single runner. Everyone would be on the same playing field, has the same chances for WR and we'd have Base+HDD competing with Pro+SSD. That's about as much positives as I can come up with personally though. Thank you for reading, I'll edit this message if I can think of more.
My advice would be use the Japanese layout. Like that you can slide your finger from X to O and then input one more O input for another hit. You should also learn to time every single air combo hit, that helps immensly
Ok, we have to clarify:
If we were to go with RTA we would definetely split Pro and Base to make it more fair, the only investement to make would be an SSD Harddrive which you can easily get for 50-70 bucks.
We are currently considering whether Demo speedruns should be kept on the main leaderboards as a Miscellaneous category, or if they should instead be moved to a Level Leaderboard section that is separate from the main leaderboards. Please share any thoughts you might have. This thread will be kept open until one week before the game releases, so you'll have ample time to make your voice heard.
If you want to voice your opinion annonymously you can do this in the google form linked here: https://forms.gle/2Fy8cWP3ezvGerSM9
Hi 👋 I decided that to not let the hype for this game die out and keeping people interested in this (Or at the very least the demo) that we should maybe have a little Demo% Normal Mode tournament! Hyper, Ffamran, BigSid and I put one up on challonge for that! It will be Double Elimination Best-of-3 (Best-of-5 starting with Semi-Finale) and we want to start this on 22nd of March, which is exactly a week from now on. You do not need to have any experience with FF7R Speedrunning or Speedrunning in general to participate! If you want to join in just sign up on the link that will follow and you're good to go. BigSid and I will take care of the balancing of the rounds so that it becomes as fair as possible. It also doesn't matter which hardware you're using, we'll either use a Loadremover or put a small penalty on faster hardware. Base+HDD will be the benchmark for that option, but we'll still decide on which one to go with. Races will also be scheduled by the runners themselves. We want to finish the tournament within 2.5 weeks, but we think with how short the run is that should easily be manageable.
We hope to see a lot of you there and hope to you are having fun with it, no matter if you watch this or participate :slight_smile:
Just realised my 2nd point might be unclear as well: Splitting them means to have another category like Ps3 and Ps4, keeping them on one board means to have Xbox and Ps4 in the same tab.
I guess I should add the differences as well, I'll do it as a seperate post to make sure people who already voted it are reading it as well. The reason this is up for debate in the first place is that the XBox One Version is able to skip the opening cutscene and saves ~3:10 right of the bat. That's what this is all about.
Keeping PS4 and XBox One all on one board, but runs will be retimed to accomodate for the advantage XBox has

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