Kommentare
corlist1 year ago

Okay, I understand using the in game clock timer. One good thing about this is that it makes using Hidden Gears a tactical decision since it pauses the timer. However, the bad thing about this is that the timer only ticks down once every 1.5 seconds and might result in close runs having the same times.

corlist1 year ago

Here's the IGT for this run using vidtimer

Match 1: 24.567 + 34.467 = 00:59.034

Match 2: 13.700 + 15.733 = 00:29.433

Match 3: 22.967 + 28.900 + 29.733 = 01:21.600

Match 4: 26.167 + 21.267 = 00:47.434

Match 5: 29.433 + 24.467 = 00:53.900

Match 6: 28.267 + 35.767 = 01:04.034

Sub Boss: 31.000 + 14.067 = 00:45.067

Nightmare Geese: 21.000 + 31.300 + 26.033 = 01:18.333

Total: 07:38.835

corlist1 year ago

@JakatoXtra I understand the risk of alienating. So with that in mind, runners can go ahead and submit the RTA time and mods can then provide the manual IGT afterwards. (I've been doing all of the manual IGTs for KOF XV anyways lol)

corlist1 year ago

I'd like to propose using a video frame timer like https://vidtimer.com/ to time the runs like in KOF XV to remove load times for modes without an in-game timer.

Every single round can be measured by start from the frame where the timer displays 69 and ends when the text K.O appears.

JakatoXtra gefällt das.
corlist1 year ago

Looking forward to your next run with TOP 1.5 or 1.75. :)

corlist1 year ago

Just move up or down when selecting the TOP. Normal size is 1.25x, 1/2 is 1.5x, 1/4 is 1.75x

This cannot be done in the arcade/MVS version

corlist1 year ago

Why not set the TOP to the start or use a smaller 1.5x or 1.75x TOP, since this is AES?

corlist2 years ago

congrats

LAELLI15MILX gefällt das.
corlist2 years ago

Don't retire boss, I watch all your garou speed runs.

LAELLI15MILX gefällt das.
corlist2 years ago

ah, I see, but that infinite is only for blocking no? not very useful for speedrun

LAELLI15MILX gefällt das.
corlist2 years ago

what do you mean by "without infinites"?

corlist2 years ago

You can't really do it while running, it can only be determined via an external tool (e.g. vidtimer.com) after the run is complete.

(edit:) However, you can get still a rough estimate based on the timer at the each of each fight. I'll do the retimed IGT for all runs submitted, so you can just submit a dummy time of 1 hour if you wish.

corlist3 years ago

I propose using a youtube frame timer such as this https://retime.mcbe.wtf/.

Every single round can be measured by start from The frame where the words "GO" disappears until The frame where the camera zooms in on a finishing hit

However, this would involve adding up at least 20 individual splits (3 each for first 6 rounds, 2 for last 2 bosses).

corlist3 years ago

Nice, I'm looking forward to see your run.

Eshinito gefällt das.
corlist3 years ago

The game has been regularly updated with newer versions with some of them drastically changing the effectiveness of characters. To make things simpler, could there be just 1 extra category of run for patch 1.62 onwards (for runs created on 13 Jan 2022 and later) to make it fairer?

Gelöscht
und FelipeNascimento83 gefällt das.
corlist3 years ago

Actually nothing much just didn't want to use andy for all of the matches which would be kinda boring to run

corlist4 years ago

You have to do 236A before otomo raga wakes up to beat her EX counter.

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