I'd like to see emu and console be as even as possible. If a console run does get that close, we'll definitely have to discuss what adjustment needs to be made. Thanks for doing the research on this.
This is a nice find! This probably saves about 4 seconds.
I was unaware that you could run the game at 60 since it was a European only release. That's quite a difference and definitely raises concern. I'd like things to be on a fair playing field and I'm sure everyone else would too. I do run on a different emulator, Fusion. Maybe there are speed differences between them? I don't have much experience with Bizhawk, if it uses different cores like retroarch or has it's own stand alone.
I was hunting down all of these too until I found a skip for the laser security which skips the sodoku puzzle. This will be useful for people that don't want to do the skip.
I'm sure you guys will figure out the best way to handle this issue.
I always pick the best times to take a break from moderators lol. Fucking christ. It will either end up being banned and go back to the old version, or this particular function be banned and keep the current version.
Actually, deagle messaged me with this link so he already knows.
I'll message the mods and stop any verifications for now. We're gonna have to ban this version. Thanks for posting Kasu.
Console should be allowed too. Any platform is allowed for CE boards. Just make sure you look at the Playstation console rules and follow them.
Ah, gotcha. Thanks for the reply. It was quite the shocker for me lol.
Hey guys, just wondering if you've seen this happen before? If not, maybe it can be replicated and useful in some way. I'll go back and clip more of it but I was able to run around quite a bit before entering the trigger to the market without ever touching the ground. The collision was very hill-like and not flat at all. https://www.twitch.tv/clix_gaming/clip/CarefulNastyButterflyPanicBasket?filter=clips&range=7d&sort=time
Mods have tried with other browsers as well and it didn't work. A couple runners said it did work with other browsers. It's really hit or miss with it. We really need to try and get rid of this from the root and get everything back to normal. Remus, were you able to get the splits from the Discord channel?
Yes sir. It may take a few days for the flag to be lifted, if it even works. We'll see how it goes because this is really hurting the game and the leaderboards right now.
Yes there is. We've just temporarily removed all of our resources from the leaderboard to try and lift the false warning that Google has put on this webpage. It wasn't allowing people to download any of our resources from here so we've moved them all to the RESpeedruns Discord server which can be joined from the tab just below the resources tab. Just go to either one of the re1 channels there and click on the pinned messages. You'll find everything you need there.
Alright boys, I see the magic in this now. A whole new perspective of movement meta and technique has been opened by simply disabling a movement input. Everything we ever understood about movement in these games is gone. I want this as much as you guys do now lol. It's on now!
Zoolander% is up and ready. I just added the rule (-You are not allowed to turn left) If this needs to be more specific, let us know and we'll make any changes we need to.
If they can link those runs here, we can get this show on the road.
Sounds good. Looks like you guys will have this going soon. GL on the runs boys.
Alright guys, you clearly want this so here's the deal. You give us 3 vods of completed runs of this from 3 different runners and you've got it. These runs must be RE1 runs, not other games. Once that is done, we'll add another verifier specifically for helping with this category, and only this category. Lets see it guys.