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Thread: Umurangi Generation
Also went back and checked the old Any% speedruns. There's a discrepancy there too, but less than what I saw in speedrun mode. Timing from the end of the "item unlocked" fade out until the next level's name appears on screen was 0.2-0.3 seconds faster per level for me than for redmars.
Thread: Umurangi Generation
As for in-game time vs real time-- it seems like load times are relevant in this game. I just compared my run of speedrun mode vs. redmars' run, and at the end of the run there was a ~10 second discrepancy between in-game time and real time. As far as I could tell neither of us paused. I timed a couple of level loads and found that mine were 0.5-1.0 seconds faster per level.
redmars gefällt das.
Thread: Umurangi Generation
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