Update: boards are open :D
Please keep in mind that there may still be bugs and glitches we haven't encountered, so if you see anything out of place let us know! Verifiers have discretion and may reject runs with OpenGOAL-exclusive bugs if they give an advantage in the speedrun.

Yeah just like Slysonic said, there are a couple triggers you must hit so that the templex level shows up. Here's a screenshot of the triggers in openGOAL. The yellow one (behind the red one) loads templex, and then the green one displays templex
Not sure if this is completely glitchless, but here is an All Missions run damageless
Cutscene 1 starts with "Not my farts!" / Cutscene 2 starts with "His stench!"
Time starts at 11.567 and ends at 2607.233 at 60 fps to get a final time of 0h 43m 15s 667ms. Retimed using yt-frame-timer
Looking at one of the laggy spots in MP here https://www.youtube.com/clip/UgkxEtJav_59kNYDMJQUuBOwqtmXwVIa7Brf
It looks like there's one frame where the game doesn't advance at all (but your spongebob gif does 😅), then the next frame jak hardly moves at all, and on the third frame jak jumps forward quite a bit for a single frame... hard to say for sure but I think it's close to net-even in the end, at least in this example
Most of the major skips work the same. Here's a couple differences:
- The PS2 RNG implementation isn't properly replicated in OpenGOAL, so RNG-based manips don't work the same as PS2 (fish game manip, spinning lurker/orb crate in LPC)
- Fisherman cutscene skip doesn't work (or is really hard?) Powercell cutscene skips are much harder to get in OpenGOAL (load times?)

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